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Cover art of Final Fantasy: The 4 Heroes of Light

3.9 / 5

3 votes

Platform
Nintendo DS
Genres
Role-Playing · Adventure
Player Perspective
Third person · Top-down
Developers
Matrix Software · Square Enix Product Development Division 7
Publishers
Square Enix
Release date
October 29, 2009

Summary

Final Fantasy: The 4 Heroes of Light feels like stepping into a storybook. Akihiko Yoshida’s picture‑book illustrations give the DS world a hand‑drawn charm that recalls the classic FFIII and FFIV art while still feeling fresh. Battles play out with random encounters and a simple turn‑based system that swaps traditional MP for a single “Boost” command, letting players power up attacks in a very old‑school way. The Crown System lets you swap abilities by changing headgear, and jewels can be slotted into crowns, weapons and armor for extra tweaks. Up to four friends can join in co‑op, earn battle points during fights and trade them for prizes after each session.

The game was born at Matrix Software under producer Tomoya Asano and director Takashi Tokita, with development kicking off on December 10 2007 after an initial plan to remake FFV fell aside. A teaser website with a mysterious “4” countdown sparked speculation before Weekly Shōnen Jump finally revealed the title, which was designed as a throwback to NES‑era RPGs like the first three Final Fantasy and Dragon Quest entries. In Japan it sold out quickly, moving 115 000 units in its first week and topping 178 000 by November 2009. Critics gave it a mixed but respectable 71 on Metacritic, with Famitsu praising its story, music and gameplay while IGN highlighted its nostalgic SNES feel. The title also earned a Best DS Game nomination at E3 2010.

Storyline

Final Fantasy: The 4 Heroes of Light follows four teenagers—Brandt, Jusqua, Yunita and Princess Aire—who set out from the cursed town of Horne to break a witch’s spell. Brandt’s coming‑of‑age ceremony leads him to the king’s desperate request to rescue Aire from the Witch of the North, Louhi, and the group soon defeats her only to find the entire city turned to stone. Splitting up, Brandt and Yunita seek the Merkmal in the desert, meet Krinjh and travel to the magical kingdom of Guera, while Jusqua and Aire head to Liberte where a fairy turns Aire into a cat.

In the forest of Arbor the party is transformed again—Brandt becomes a plant and Aire a dog—after the Queen’s distrust of humans forces them to use an Animal Staff. The Guardian Arbaroc challenges them, and the Queen rewards them with a Transformation Staff that restores their forms and points them toward the floating island of Spelvia. Jusqua’s detour to Urbeth uncovers a con‑artist sorcerer, and the group eventually reunites in Invidia, where a young girl named Rekoteh helps them obtain the Dragon’s Harp and summon a dragon to Spelvia.

At Spelvia they confront Rolan, the bitter ruler of the sky tower, entering his subconscious with the Witch of the Sky’s aid. Their battle awakens the darkness sealed within Rolan, warping reality and sending the heroes centuries into the past. In each era—Guera, Liberte, Urbeth, Arbor, Invidia, Spelvia, and Horne—they defeat a demon representing a deadly sin and claim a corresponding Weapon of Light.

The final act returns the heroes to their own time, where they use the gathered weapons to shatter the Dark World and defeat Chaos, the ultimate Dark Lord. With the crystal’s power restored, they return the seven legendary items, restore peace to Horne, and are celebrated across the world for saving it.

Edited by Maya Carter

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Multiplayer

Game modes
Single

Alternative Titles

  • FINAL FANTASY: The 4 Heroes of Light Stylized
  • Final Fantasy Gaiden: The Four Warriors of Light Alternative
  • Final Fantasy: The Four Heroes of Light Alternative
  • Hikari no 4 Senshi: Final Fantasy Gaiden Alternative