
Play Elite Beat Agents Online
Game Info
- Platform
- Nintendo DS
- Genres
- Music & Rhythm · Sports
- Player Perspective
- Third person
- Developers
- iNiS
- Publishers
- Nintendo
- Release date
- November 6, 2006
Summary
Elite Beat Agents turns a secretâagent fantasy into a rhythmâgaming party. The game frames its missions as comicâbook panels where Commander Kahn, an exâCIA operative, scans the globe for cries of help and dispatches his stylish "Beat Transport" to rescue strangers with a burst of "Groovy" energy. Players tap, drag and spin the DS stylus to the beat, filling the EliteâOâMeter and keeping the agentsâ morale high while the onâscreen agents dance, cheer and literally save the day.
The four difficulty tiersâBreezin', Cruisin', Sweatin' and HardâŻROCK!âdetermine which of the quirky agents appear, from Agent Spin to the Elite Beat Divas, and each mission is broken into biteâsize rhythm sections separated by animated story beats. A builtâin 8âpoint rating, comboâdriven Agent Rank and unlockable bonus stages keep the challenge fresh, while multiplayer lets up to four DS owners compete or cooperate using wireless links.
Critics praised the gameâs eclectic soundtrack, witty Western popâculture references and its inventive use of the DS touch screen, earning it several 2006 awards and a cult following despite modest sales. Its legacy lives on in later Nintendo titles, where the Agents show up as trophies and spirit summons.
Storyline
The Elite Beat Agents are a team of highly trained spies who answer a personâs desperate cry for help. Rather than solving the problem directly, they dance to motivate the individual, and the outcome hinges on how accurately the agents hit the rhythm, leading to multiple possible endings for each scenario. The tone is largely humorous, and each mission stands alone with its own protagonist, though a few characters reappear in later stages. Early levels are everyday situationsâlike a babysitter trying to win over a crushâwhile later ones become wildly fantastical, such as a washedâup baseball star battling a fireâbreathing golem in a theme park. A particularly emotional âsadâ level, set to "A Christmas Gift," helps a girl reconnect with her deceased father, using subdued chimes and a strippedâdown version of "You're the Inspiration." The campaign culminates in a planetary crisis: the alien Rhombulans, who despise music, unleash a petrification ray. In a twoâpart finale the agents spark a prison riot and sacrifice themselves, then humanity rallies to reverse the petrification and unleash a spiritâenergy blast that destroys the Rhombulan mothership. Several stages echo themes from Ouendan, including timeâtravel, a journey inside the human body, and cameo appearances from its characters.
Edited by Maya Carter
















