Play Dragon Quest Heroes: Rocket Slime Online

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Cover art of Dragon Quest Heroes: Rocket Slime

4.1 / 5

16 votes

Platform
Nintendo DS
Genres
Puzzle · Role-Playing
Player Perspective
Top-down
Developers
Tose · Square Enix Product Development Division 9 · Armor Project
Publishers
Square Enix
Release date
December 1, 2005

Summary

Dragon Quest Heroes: Rocket Slime (often just called Rocket Slime) is a quirky DS action‑adventure that drops you into the slime‑filled capital of Boingburg, a town populated entirely by the series’ iconic gelatinous mascots. The game leans heavily on the dual‑screen layout, letting you control Rocket from an overhead view while charging the signature Elasto Blast with the face and shoulder buttons.

Your primary tool is the chargeable blast, which propels Rocket forward, grabs enemies or objects, and lets you fling up to three held items as makeshift weapons. Levels shift between day and night, swapping out which creatures are awake, and a network of railways constantly shuttles rescued slimes, stray enemies, and loot back to Boingburg for rewards or upgrades. Tank battles break the platforming rhythm: you summon a slime‑shaped tank, load collected ammunition into its cannons, and duel opposing tanks in a split‑screen showdown where cannon fire can collide and fall to the ground.

Back in Boingburg you can customize your tank, sell or repurpose items, synthesize new gear from recipes, and even try a surfing mini‑game. Multiplayer is limited to a tank‑battle demo for a second DS, but the hub also offers a full‑featured arena where you can pit your tank against friends’ creations.

The title was shaped by series veterans Yuji Horii and Yoshiki Watabe, who deliberately omitted humans, used the DS’s two screens for slingshot‑style combat, and added tanks to expand the core launch mechanic. Western markets renamed the game to highlight the “Rocket” moniker and tie it to the Dragon Quest brand, aiming at eight‑to‑ten‑year‑olds even though most buyers ended up being in their mid‑twenties.

Critically, Rocket Slime sold over 293,000 copies in Japan by the end of 2006 and earned an 83/100 Metacritic score. Reviewers praised its charming slime dialogue, addictive tank battles, and the way it feels like a kid’s game that completely rocks, with Nintendo Power and Game Informer calling the experience irresistibly fun.

Storyline

Dragon Quest Heroes: Rocket Slime takes place in the whimsical world of Slimenia, centered on the capital city of Boingburg. The story opens with four slimes—Rocket, Hooly, Bo, and Swotsy—playing in front of the castle when Hooly acquires a valuable flute. After Rocket blows the flute, his father rushes in and forces Hooly to jam the instrument into Rocket’s mouth.

A platypus‑like army called the Plob then invades Boingburg, capturing 100 of the city’s 101 residents. The Plob rank their members by the number of tails they have, with the low‑ranked villains sporting one tail and the Plobfather boasting seven. Mistaking the elongated Rocket for a worm, the Plob dump him into Forewood Forest, where he begins a quest to free his captured friends locked inside large treasure chests.

Along the way Rocket discovers the Schleiman Tank, which he powers up using the flute. He uses this tank to battle other Plob‑engineered vehicles such as the Carrot Top, Platypanzer, and Cactiballistix, as well as foes like Don Clawleone (the Plobfather), Flucifer the Dark One, and the mysterious slime Slival. Slival becomes Rocket’s recurring nemesis, culminating in a final showdown at Mt. Krakatroda.

Edited by Maya Carter

Game Screenshots

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Alternative Titles

  • Slime MoriMori Dragon Quest 2: Daisensha to Shippo Dan Alternative