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Cover art of Doodle Hex

4 / 5

Platform
Nintendo DS
Genres
Fighting · Platformer
Developers
Tragnarion Studios
Publishers
Pinnacle Software
Release date
July 11, 2008
Languages
🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian

Summary

Doodle Hex turns the Nintendo DS touch screen into a spell‑casting canvas, letting you draw runes that unleash attacks in fast‑paced duels. The core loop revolves around sketching the right symbols to chip away at your opponent’s defenses while hunting the fragments of the mysterious One Wish Rune. Though the concept feels fresh—especially the tactile feel of tracing glyphs—the game can slip into a repetitive rhythm once the initial novelty wears off, and the rune‑drawing mechanics demand a level of precision that some players find frustrating. Developed by Spain’s Tragnarion Studios and published by Pinnacle Software, the title was poised for a Wii adaptation that never materialised, leaving the DS as its sole home. Critics gave it mixed marks, applauding the inventive battle system but lamenting its steep learning curve and the grind that follows each rune‑draw.

Storyline

In Doodle Hex, the core quest revolves around gathering the scattered fragments of the legendary One Wish Rune. Players explore whimsical hand‑drawn worlds, solving puzzles and battling quirky enemies to locate each piece. Once all fragments are collected, the rune can be reassembled, granting the ultimate wish and concluding the adventure. The game blends retro charm with a light‑hearted narrative, encouraging thorough exploration.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Doodle Hex
  • Screenshot 2 of Doodle Hex