
Play Dementium II Online
Game Info
- Platform
- Nintendo DS
- Genres
- Puzzle · Adventure
- Player Perspective
- First person
- Developers
- Renegade Kid
- Publishers
- SouthPeak Games
- Release date
- April 20, 2010
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian
Summary
Dementium II pushes the horror vibe by blending first‑person shooting with brain‑teasing puzzles, keeping you perched on the edge of your seat. Fresh twists include dual‑wielding weapons, a slicker interface and a more forgiving save system that lets you pause the terror without losing progress. Its environments are deliberately disorienting, turning every hallway and lab into a mind‑bending maze of dread.
Now you can jump, crouch, and hold the flashlight and gun at once, while an overhauled map guides you through the sprawling complex. Enemies no longer respawn, and health items sit in your inventory for use whenever you choose, adding a strategic layer to survival. The 2009 teaser trailer hinted at the eerie Bright Dawn Treatment Center, and co‑creator Jeff Watsham called it the best project he’d ever worked on. Critics praised the DS version as generally favorable, though the PC port stumbled, and Famitsu gave the Japanese release a solid 30/40.
Storyline
*Dementium II* begins with William Redmoor, the protagonist of the first game, waking up in a hospital bed. A self‑written postcard urges him to flee, and the world around him suddenly twists into a nightmarish version of the facility. As he battles through shifting corridors, more postcards appear, offering cryptic guidance while reality flips between normal and demented.
Inside the ward, William confronts the chief doctor, who claims the demented reality emerged after a brain surgery released something from William’s mind. The doctor transforms into a macabre version of himself and summons a monster before retreating. Further notes reveal that William’s intake form accuses him of murdering his wife and suffering from a severe mental disorder.
Escaping through a tunnel in the boiler room, William reaches a deserted village plagued by monsters. He discovers notes supposedly from his wife, leading him to their daughter’s grave, a buried doll, and a church where a wendigo masquerading as his wife appears. After defeating the creature, another postcard directs him back to the hospital to stop the doctor.
Back at the hospital, the doctor taunts William via intercom and is implied to be the host of Malatesta, an ancient serpent trapped in the Plane of Anguish. William finds a page describing the serpent’s plan, enters the Plane, defeats Malatesta, and awakens in a normal room—only to see the doctor’s face in the mirror, reach out, and pull him back as the game ends.
Edited by Maya Carter
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