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Cover art of Bangai-O Spirits

4 / 5

2 votes

Platform
Nintendo DS
Genres
Shooter
Developers
Treasure
Publishers
D3 Publisher · Entertainment Software Publishing
Release date
March 19, 2008

Summary

Bangai-O Spirits drops you into a chaotic, side‑scrolling shooter where a gravity‑bound robot darts across sprawling horizontal and vertical arenas. The visual overload of fireworks‑like explosions pairs with a surprisingly deep tactical layer: you pick two of seven primary weapons, a melee tool like a baseball bat or sword, and two EX attacks ranging from homing missiles to a screen‑freezing blast. Dashing lets you barrel through enemies and scenery, while the bat, dash and reflector EX can knock back foes, creating cascading waves of destruction.

The game packs 160 handcrafted levels, but the real playground is the built‑in level editor. You can design fresh stages from scratch, then encode them as a short sound file—an homage to vintage datacassettes—that can be recorded and shared via the DS’s sound‑load technology. This quirky data‑transfer method lets friends swap custom maps without a single byte of traditional networking.

Multiplayer embraces the DS’s local wireless, supporting up to four players in cooperative or competitive modes, each battling the same relentless onslaught. Critics praised the title’s raw, inventive spirit, with Eurogamer calling it “glorious, eclectic, furiously inventive,” and Edge noting its pure, unfiltered fun despite a lack of narrative.

Storyline

Bangai-O Spirits offers almost no narrative and exists outside the continuity of its predecessor. The game introduces two fresh pilots, Masato—a boy—and Ruri—a girl, who guide you through the action.

The campaign is essentially a short set of tutorial stages, and the only real story moment appears after you clear every level in the “Treasure’s Best” free‑mode collection. A brief cutscene then plays, with one of the characters deadpanning, “We’re only here because the fanboys would throw a fit on the internet if the game didn’t have an ending.” This tongue‑in‑cheek line serves as the game’s sole ending.

Edited by Maya Carter

Game Screenshots

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Multiplayer

Game modes
Single

Alternative Titles

  • Bangai O Spirits Alternative