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3.2 / 5

9 votes

Platform
Nintendo DS
Genres
Role-Playing · Simulation · Adventure
Player Perspective
Top-down · Text
Developers
Gust
Publishers
Gust · NIS America
Release date
March 12, 2009

Summary

Atelier Annie: Alchemists of Sera Island is the second Atelier title on the Nintendo DS and the first one that made it to North America, where it introduced the series’ hallmark alchemy focus to a new audience. Rather than centering on monster‑hunting, the game leans heavily into gathering raw materials and crafting items, turning the world into a giant workshop.

Combat is a simple turn‑based system that uses front‑ and back‑row positions; a character’s spot not only shifts their attack and defense stats but also swaps their special ability between offensive and supportive roles. Enemies carry elemental tags, so exploiting color‑coded weapon weaknesses can turn a tough fight into a quick win, though battles pop up randomly as Annie roams the island for resources.

The heart of the experience lies in the synthesis system: Annie mixes ingredients according to recipes and can later imbue creations with traits like a red hue for fire affinity, boosting either attack or defense depending on the item.

Players also run the Atelier Annie shop, assigning one of several caretakers to manage it while they’re unavailable for adventuring. Each facility has a popularity meter that rises when you fulfill Adventurer’s Guild requests and drops if ignored; monthly earnings let you build new resorts or expand existing ones once they’ve earned enough favor.

The game unfolds over a three‑year span, with assignments every six months that reward development funds for resort projects, and it offers seven different endings based on your choices. Critics gave it an average reception, landing around the 70‑point mark on Metacritic, while Famitsu scored it a solid 28 out of 40.

Storyline

Annie, a lazy girl who spends her days sleeping and dreaming of wealth and fame, lives in a mainland town. Worried about her, her parents turn to her grandfather, a renowned alchemist, for advice. He decides to send her to Sera Island to take part in a large resort development project, hoping the journey will cure her laziness. In the middle of the night his homunculi whisk her away across land, river, and sea.

She awakens with a sharp blow to the head and meets Pepe, a tiny fairy who hands her a letter from her grandfather and promises to teach her alchemy. Pepe explains that alchemy will be needed to build the resort, and Hans, the resort supervisor, soon drags her to the opening ceremony. There, Annie learns that the contestant who contributes the most will earn the title of Meister and be betrothed to the Prince of Orde. The prospect of marrying up spurs her to aim for greatness.

Determined, Annie begins managing her own shop and the resort’s attractions, encountering friends, rivals, and comrades along the way. Over the course of three years she learns the value of hard work and gradually forges her own dream through newfound strength and will. The story follows her growth from a lazy dreamer to a capable alchemist.

Edited by Maya Carter

Game Videos

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Multiplayer

Game modes
Single