
Aliens in the Attic (2009). Play online
Game Info
- Platform
- Nintendo DS
- Player Perspective
- Third person
- Developer Companies
- Revistronic
- Publishers
- Playlogic Entertainment
- Release date
- 4 September 2009
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian · 🇳🇱 Dutch
Summary
Aliens in the Attic lands on the Nintendo DS with a twist: you don’t just control the kids from the film, you also slip into alien skins. The DS version, crafted by Engine Software and released through Playlogic, lets you jump among eight playable personas—Tom, Hannah, Jake, Sparks, Skip, and the four mischievous extraterrestrials who are actually trying to evict the houseguests and claim the mansion for an eventual world takeover.
Across fifteen missions set in four distinct locations, the game swaps the perspective between human and alien, offering a brisk, tag‑team style of action that feels fresh on a handheld. The alien characters carry familiar names, though Tazer appears renamed “Spike” in the DS build, a quirky change visible on the cover and in dialogue.
Because the DS hand‑held platform required its own design, the title provides its own two‑fold gameplay approach, differentiating it from the console and PC releases while staying true to the movie’s premise.
Storyline
In the DS game *Aliens in the Attic*, the Pearson family heads to a lakeside cabin in Creek Landing, Michigan, just as four glowing alien pods crash onto the roof. The Zirkonian crew – commander Skip, muscle‑bound Tazer, violent Razor, and four‑armed engineer Sparks – emerge, intent on locating the hidden "Sizematron" beneath the basement to power an invasion.
Tech‑geek teen Tom, his younger brother Jake, their cousins Art and Lee, and 7‑year‑old Hannah discover the invaders after a mind‑control dart disables Ricky, a teen who was being used as a puppet. The kids improvise weapons—potato guns, firecrackers and the alien darts—to repel attacks, rescue Sparks, and keep the adults in the dark while the sheriff arrives.
Using the remote, the children turn the aliens’ own mind‑control against them, shrinking Skip and Tazer back to normal size and causing the Sizematron to explode. Sparks aborts the invasion and returns home, while the family finally enjoys a peaceful day of fishing.
A mid‑credits scene shows Bethany and Tom using the remote to embarrass Ricky, and a tiny Skip reappears, snatched away by a crow, hinting at future trouble.
Edited by Maya Carter







