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Game Info

Cover art of Aliens in the Attic
Platform
Nintendo DS
Genres
Adventure
Player Perspective
Third person
Developers
Revistronic
Publishers
Playlogic Entertainment
Release date
September 4, 2009
Languages
🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian · 🇳🇱 Dutch

Summary

Aliens in the Attic lets you slip into the skins of a handful of quirky extraterrestrials who are determined to evict the human house‑guests and claim the mansion – and maybe the world – for themselves. On the Wii, PS2 and PC you can control Sparks, Skip, Tazer (renamed Spike in the game) and Razor, while the DS version swaps the crew for Tom, Hannah and Jake, giving each platform its own flavor.

The game packs fifteen fast‑paced missions across four distinct locations, and it constantly shuffles control between the alien characters so the action never stalls. Each level feels like a mini‑puzzle of who to send where, keeping the pace lively.

Revistronic handled the console and PC builds, Engine Software took charge of the handheld version, and Playlogic published the whole package. The quirky name change from Tazer to Spike shows up in dialogue and on the cover, a small mystery that adds a bit of retro charm.

Storyline

In the Nintendo DS game *Aliens in the Attic*, a meteor shower carries four glowing pods that veer toward Earth and crash onto the roof of a lakeside house in Creek Landing, Michigan. The home belongs to Stuart and Nina Pearson and their children—7‑year‑old Hannah, 17‑year‑old Bethany, and 15‑year‑old tech‑savvy Tom—plus Stuart’s brother Nate, Nate’s teenage son Jake, the twin gamers Art and Lee, and their grandmother Rose.

The pods release four Zirkonian aliens: commander Skip, the muscle‑bound Tazer, the lethal female Razor, and the gentle engineer Sparks. After the aliens mind‑control Ricky, a teenage guest, they try to seize the house, but the kids discover that the control darts only affect adults. Using a homemade potato gun and firecrackers, Tom, Jake, Hannah, and the twins fend off the first wave and learn that Sparks wants to return home and that the aliens are after a buried “Sizematron” that can enlarge them for an invasion.

The children devise a plan to lure the adults away, capture Skip in a box, and keep the alien presence secret while battling through vents and the basement. When the sheriff arrives, the kids prevent him from being mind‑controlled, rescue Jake, and eventually confront the Sizematron as Skip activates it, growing to thirty feet and summoning invasion ships. By turning the mind‑control darts on the aliens, the kids shrink Skip and Tazer back to normal size, causing the machine to explode and ending the invasion.

With the threat gone, Sparks bids farewell and returns to his planet, and the family resumes a peaceful vacation of fishing. A mid‑credits scene shows Bethany and Tom using the remote to prank Ricky, hinting that the adventure’s humor lingers even after the alien menace is defeated.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Aliens in the Attic
  • Screenshot 2 of Aliens in the Attic
  • Screenshot 3 of Aliens in the Attic
  • Screenshot 4 of Aliens in the Attic

Multiplayer

Game modes
Single