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Cover art of Age of Empires: Mythologies

4.2 / 5

29 votes

Platform
Nintendo DS
Genres
Strategy · Turn-Based Strategy
Player Perspective
Top-down
Developers
Griptonite Games
Publishers
THQ
Release date
November 24, 2008
Languages
🇬🇧 🇺🇸 English · 🇫🇷 French

Summary

Age of Empires: Mythologies brings the grand scope of the PC franchise to the Nintendo DS by swapping real‑time battles for a crisp, turn‑based system that feels right at home alongside titles like Advance Wars. Each player’s turn lets units act once—move, attack, or build—while a quick animation on the top screen shows the clash and damage, keeping the pace lively without sacrificing strategic depth.

The game lets you command one of three mythic cultures—Greek, Egyptian, or Norse—each with its own trio of major gods and a rotating roster of minor deities that grant unique technologies, myth units and god powers such as lightning storms or plagues. Resources are simple: food, gold and favor, and advancing through the Archaic, Classical and Heroic ages unlocks fresh troops and abilities. Units follow a rock‑paper‑scissors hierarchy: humans beat heroes, heroes beat myth units, and myth units crush humans, while sub‑categories like heavy infantry or archers add another tactical layer.

Critics praised the title for its depth and polish, with IGN calling it “one of the most robust, rewarding, and entertaining strategy games on DS,” and the Metacritic average landing at 78/100. It’s an elegant handheld adventure that captures the spirit of the original while offering a fresh, portable experience.

Storyline

Age of Empires: Mythologies on the Nintendo DS lets players pick from three distinct civilizations—Greek, Egyptian and Norse—each with its own roster of human troops, heroic figures and mythic units. Before each match you choose a major god (Zeus, Hades or Poseidon for the Greeks; Ra, Isis or Set for the Egyptians; Odin, Thor or Loki for the Norse) and gain access to minor gods as you advance ages, unlocking unique technologies, perks and God powers. The game’s rock‑paper‑scissors combat system pits humans against heroes, heroes against myth units, and myth units against humans, while sub‑categories like heavy infantry or archers add further tactical depth. The campaign is split into eight scenarios per civilization; the Egyptian storyline follows Queen Hatshepsut and her father Thutmose as they investigate bandit raids near Memphis and ultimately defeat Set’s son, Setekh. This blend of mythic lore and strategic play captures the spirit of the original Age of Mythology while fitting the handheld format.

Edited by Maya Carter

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Alternative Titles

  • AoE:M DS Short
  • Age of Empires 2: Mythologies Alternative
  • AoE: Mythologies DS Alternative