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Cover art of Wetrix

3.6 / 5

13 votes

Platform
Nintendo 64
Genres
Puzzle
Player Perspective
Top-down
Developers
Zed Two
Publishers
Ocean Software · Imagineer
Release date
June 12, 1998
Languages
🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian · 🇳🇱 Dutch

Summary

A relentless rainstorm forces you to stay indoors for months, and the only way out is to turn the sky’s deluge into a series of lakes and dams. Randomly shaped 3D blocks tumble from above, and you must quickly enclose them with "Uppers" that raise the terrain and "Downers" that carve valleys, keeping the water from spilling over the edge of the map. If the water drains into the meter, the game ends, so every piece counts.

Wetrix throws extra chaos into the mix: fireballs evaporate water for points, while mines, ice cubes and occasional earthquakes threaten to crumble your constructions. The game offers a surprisingly deep suite of modes—Classic, faster‑paced Pro, a tutorial‑style Practice, timed or piece‑limited Challenges, Handicap presets, and a split‑screen two‑player battle where each side can launch attacks on the other’s water meter. Each mode forces you to balance speed, strategy, and a steady hand.

Critics praised Wetrix for its addictive, original concept and its surprisingly realistic water physics, backed by an ambient techno soundtrack that keeps the tension high. The main complaints centered on a stubborn camera that can’t always keep up and a steep learning curve that can overwhelm newcomers. Still, the title sold over 105,000 copies in the West, earned a rare top rating from Famitsu Weekly, and remains a quirky gem for anyone who loves a puzzle with a splash of chaos.

Edited by Maya Carter

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Game Screenshots

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Game Artworks

  • Artwork 1 of Wetrix

Multiplayer

Multiplayer setup
Split Screen