
Super Robot Taisen 64 (1999). Play online
Game Info
- Platform
- Nintendo 64
- Player Perspective
- Top-down
- Developer Companies
- Banpresto
- Publishers
- Banpresto
- Release date
- 29 October 1999
- Languages
- 🇯🇵 Japanese
Summary
Super Robot Wars 64, often just called Super Robot Taisen 64 on the N64, is a Japan‑only tactical RPG that made the most of the console’s Transfer Pak. By linking it with the Game Boy Color title Super Robot Wars: Link Battler, players could shuffle experience points between the two and unlock exclusive units, turning the handheld into a training ground for the N64 battles.
The game kept the series’ signature grid‑based combat but added a new “team attack” mechanic, letting two mecha strike together for a bigger damage burst. Though the visuals rely on 2‑D sprites, the backgrounds are rendered in a faux‑3D style that gives the fields a sense of depth.
Development kicked off right after Super Robot Spirits, with writer Toshiya Kagami pushing a darker narrative tone. The connection‑focused design was meant to appeal to younger fans who could beef up their robots in Link Battler before tackling tougher missions. It debuted at Tokyo Game Show ’99 and launched on October 29, 1999.
Famitsu gave it 30/40, and French magazine X64 liked the gameplay but found the art dated. By 2004 it had moved about 200 000 copies.
Storyline
Super Robot Wars 64 drops you onto Earth in the year After Colony 195, where the human OZ faction is locked in a desperate war against the alien Muge Zorbados Empire, which currently controls the planet. True to the series, the game stitches together characters and plot threads from a host of classic mecha anime.
Players choose from four brand‑new protagonists, divided into two distinct story routes. The Real Robot path follows Arklight Blue and Selene Meneth, while the Super Robot path puts Brad Skywind and Manami Hamill in the pilot’s seat. Each hero is paired with a personal rival who shows up repeatedly as a challenging opponent.
Decisions you make in certain missions open branching narrative branches, letting the story shift based on your choices. This branching system gives the campaign a lot of replay value.
Edited by Maya Carter




