
Play Super Robot Taisen 64 Online
Game Info
- Platform
- Nintendo 64
- Genres
- Role-Playing · Strategy
- Player Perspective
- Top-down
- Developers
- Banpresto
- Publishers
- Banpresto
- Release date
- October 29, 1999
Summary
Super Robot Taisen 64 (known overseas as Super Robot Wars 64) is a tactical role‑playing title for the Nintendo 64 that never left Japan after its October 29, 1999 launch. The game leans on the series’ classic grid‑based combat but adds a fresh twist: two mecha can team‑attack an enemy for a damage boost, a first for the franchise. Thanks to the N64 Transfer Pak, players could link the game with the Game Boy Color’s Super Robot Taisen: Link Battler, swapping experience points and unlocking exclusive units, a feature marketed to younger fans who wanted to train their robots elsewhere. Development began just before Super Robot Spirits wrapped up, and the team pushed pseudo‑3D backgrounds and experimental camera moves, though hardware limits kept the visuals largely 2D. The darker narrative, requested by writer Toshiya Kagami, was showcased at the 1999 Tokyo Game Show and paired in advertising with Link Battler, which hit shelves earlier that month.
Critically, Famitsu gave the title a solid 30 out of 40, while French outlet X64 praised the gameplay but lamented the retro‑style art, likening it to NES and SNES graphics. By May 2004, the game had moved roughly 200,000 copies, cementing its niche status among N64 strategy fans.
Storyline
Super Robot Wars 64 (often called Super Robot Taisen 64) drops players onto Earth in the year After Colony 195, where the human OZ faction is locked in a war against the alien Muge Zorbados Empire, which currently controls the planet. The game follows the series’ tradition of mixing characters and story elements from a variety of mecha anime, creating a crossover battlefield that feels both familiar and fresh.
Players choose from four original protagonists, divided into two distinct story routes. Arklight Blue and Selene Meneth lead the “Real Robot” path, while Brad Skywind and Manami Hamill head the “Super Robot” route, each offering a different tone and mech style. Every hero is paired with a unique rival who shows up repeatedly as a challenging opponent throughout the campaign.
The narrative isn’t linear; certain mission decisions open branching paths, letting player choices shape how the conflict between OZ and the Muge Zorbados Empire unfolds.
Edited by Maya Carter
Multiplayer
- Game modes
- Single




