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Cover art of StarCraft 64

3.9 / 5

16 votes

Platform
Nintendo 64
Genres
Real-Time Strategy · Strategy
Player Perspective
Top-down
Developers
Mass Media Inc
Publishers
Nintendo
Release date
June 13, 2000

Summary

StarCraft 64 splits the classic RTS into three distinct episodes, letting you command each of the three races. The Terran chapter drops you and Jim Raynor into the battered colony of Mar Sara after Zerg raids, while the Zerg campaign reveals that Kerrigan survived, only to be infested and turned into a genetic weapon. The final Protoss segment pits you against Aldaris’s accusation of treason, forcing a choice between defending Aiur and joining Tassadar’s rebellion. In addition to the full StarCraft and Brood War mission sets, the N64 version adds two tutorials, a secret "Resurrection IV" mission, and a split‑screen co‑op mode—both of which require the Expansion Pak.
Technically, the game runs only with the Expansion Pak for Brood War missions, lacks online play and voiced briefings, and trims many cut‑scenes. Reviewers slammed the graphics compared to the PC, yet praised Mass Media’s controller mapping and the faithful audio. It was a runner‑up for GameSpot’s Best Story and Best Strategy awards on consoles.

Storyline

StarCraft 64 includes every mission from the original StarCraft and its Brood War expansion, plus exclusive content like the secret mission Resurrection IV. The manual sets the stage in the early 24th century, when Earth’s overpopulation forces the United Powers League to exile criminals, cybernetic enhancements and genetic mutants to the far reaches of space. Their colonisation attempt goes awry, landing humanity in the Koprulu Sector where rival governments soon clash, the Confederacy of Man rising as the dominant power while the rebel Sons of Korhal fight its oppression. In December 2499 the Protoss make a violent first contact, destroying a Confederate colony, and the Zerg are discovered infesting Terran worlds, prompting the Confederacy’s rapid decline.

The player experiences three perspectives. First, as a nameless Confederate magistrate on Mar Sara, forced to ally with Arcturus Mengsk’s Sons of Korhal alongside Jim Raynor and Sarah Kerrigan; Mengsk’s betrayal leads to the creation of the Terran Dominion and the player’s desertion with Raynor’s militia. Second, the player becomes a Zerg cerebrate under the Overmind, witnessing Kerrigan’s transformation after being captured and infused with Zerg DNA. Third, the player serves as a Protoss Executor under Aldaris, confronting the internal conflict between Aldaris and Tassadar, who has allied with the dark templar Zeratul.

Key events include Mengsk luring Zerg to Tarsonis, Kerrigan’s rise as a psionic Zerg hybrid, Tassadar and Zeratul killing two cerebrates on Char, and the Overmind learning the location of Aiur. The final showdown sees the Protoss civil war, the dark templar’s aid, and Tassadar’s self‑destruction of the Overmind by crashing his ship into it. Resurrection IV follows Jim Raynor’s post‑Brood War mission to rescue Vice Admiral Alexei Stukov from the Zerg.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of StarCraft 64
  • Screenshot 2 of StarCraft 64
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  • Screenshot 5 of StarCraft 64

Multiplayer

Game modes
Cooperative

Alternative Titles

  • SC64 Short