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Cover art of Star Fox 64

3.6 / 5

108 votes

Platform
Nintendo 64
Genres
Action · Shooter
Release date
June 30, 1997

Summary

Star Fox 64 (known as Lylat Wars in PAL territories) broke new ground on the Nintendo 64 by being the first cartridge game to ship with the Rumble Pak, letting the controller vibrate in sync with explosions and laser fire. The title also set a benchmark for voice work on a console cartridge, packing dozens of spoken lines that give each character a distinct personality. Its split‑screen multiplayer for up to four players and a branching level system kept players coming back long after the main campaign.

Gameplay is split between the on‑rails "Corridor Mode"—where you pilot an Arwing, barrel‑roll, somersault and lock‑on laser enemies—and the free‑roaming "All‑Range Mode" that appears in boss fights and certain stages. Occasionally you swap the Arwing for a Landmaster tank or the Blue Marine submarine, each borrowing the Arwing’s core controls while adding terrain‑specific tricks. Wingmen such as Slippy, Peppy and Falco fly alongside you, offering shield scans, advice or alternate routes, and losing a wingman temporarily forces you to adapt. Collecting silver and gold rings refills shields, while medals earned for flawless runs unlock new vehicles, cosmetic tweaks and an Expert Mode.

The multiplayer suite offers point matches, a battle‑royale‑style last‑player‑standing, and time trials, all in split screen. Earning medals in single‑player unlocks the Landmaster and a foot‑soldier mode with a bazooka, giving the tank a laser upgrade that never appears in the campaign. Even with four players sharing the screen, the game’s tight analog controls keep targets readable.

Development began as a risky experiment after Nintendo scrapped Star Fox 2 for the SNES. Designer Takaya Imamura and programmer Kazuaki Morita built a crude prototype called "Star Box" on a bulky development PC and a non‑analog controller, then showed a ten‑second demo at Shoshinkai 1995 to finally green‑light the project. Imamura, credited as art director, also plotted the story, guided the composers and devised the puppet‑style mouth animation that saved animation time. Miyamoto’s goal was to blend the original’s speed with the cancelled sequel’s All‑Range and Star Wolf concepts, while the team swapped their own voice recordings for professional actors after internal backlash.

Critics praised the precise analog handling, cinematic cut‑scenes and the sheer amount of voice clips, dubbing it an instant classic and a shooter’s dream. It sold over four million copies worldwide, outselling many contemporaries and earning spots on numerous “greatest games” lists. The title’s legacy lives on in the 3D remake for the 3DS, the re‑imagining Star Fox Zero, and a full‑scale Switch 2 remake slated for 2026, proving that the original’s blend of rail shooting, branching paths and memorable characters still resonates.

Storyline

Star Fox 64 drops you into the Lylat System, where General Pepper has called on the mercenary squad led by Fox McCloud to stop the mad scientist Andross. The team consists of Fox, the cocky falcon‑like Falco Lombardi, the cheerful mechanic Slippy Toad, and the veteran mentor Peppy Hare, while the robotic pilot ROB‑64 pilots the Great Fox.

The conflict began when Andross was exiled to the toxic planet Venom after a failed biological attack on Corneria. Five years later, Pepper sent the original crew—James McCloud, Peppy, and the traitor Pigma Dengar—to investigate, but Pigma’s betrayal allowed Andross to capture and kill James. Two years after that, Andross launched a full‑scale invasion, prompting Pepper to assemble a new Star Fox team headed by James’s son, Fox. The squad battles Andross’s forces and the rival Star Wolf crew across several worlds before confronting the villain on Venom, where the final showdown varies depending on the player’s route.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Star Fox 64

Multiplayer

Game modes
Cooperative