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Game Info

Cover art of Scooby-Doo! Classic Creep Capers
Platform
Nintendo 64
Genres
Platformer · Adventure
Developers
Terraglyph Interactive Studios
Publishers
THQ
Release date
November 30, 2000

Summary

Scooby‑Doo! Classic Creep Capers lets you step into the shoes of Shaggy and Scooby as they hunt clues through four spooky stages. The first three levels are faithful recreations of classic ‘Where Are You!’ episodes—‘What a Night for a Knight’, ‘That’s Snow Ghost’ and ‘A Tiki Scare is No Fair’—while the fourth is an all‑new mystery built around a ghoul king’s crime ring. Gameplay revolves around a fear meter; every jump‑scare can drain Shaggy’s courage until he bolts, forcing a restart, but a bite of Scooby Snacks or cafeteria food restores it.

The environments are surprisingly detailed 3‑D takes on Hanna‑Barbera’s 2‑D art, and the developers even used original series music and the recreated theme song. Scott Innes provides the voices of Scooby and Shaggy, and the game is peppered with classic catch‑phrases like “Zoinks!” and “Jinkies!” despite the N64’s camera quirks and blurry graphics that reviewers complained about.

Storyline

Scooby-Doo! Classic Creep Capers on the Nintendo 64 puts Mystery Inc. on the trail of a crime ring led by a mysterious Ghoul King. The adventure is split into four levels: the first three replay classic episodes of Scooby‑Doo, Where Are You! – “What a Night for a Knight,” “That’s Snow Ghost,” and “A Tiki Scare is No Fair.” The final level breaks new ground with an original mystery that isn’t based on any TV episode. Each stage lets players solve clues and unmask the villain behind the ghoul‑king’s scheme.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Scooby-Doo! Classic Creep Capers

Multiplayer

Game modes
Single

Alternative Titles

  • Scooby-Doo! Classic Creep Capers Alternative