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Cover art of S.C.A.R.S.

4 / 5

3 votes

Platform
Nintendo 64
Genres
Racing
Player Perspective
First person · Third person
Developers
Vivid Image
Release date
December 4, 1998

Summary

S.C.A.R.S. (Super Computer Animal Racing Simulator) drops you into the year 3000 where each race is a high‑tech simulation run by a supercomputer. The twist? Every vehicle is modeled after a wild animal—lion, shark, mantis, and the like—each paired with its own signature weapon, from turbo boosts and magnets to seeker missiles and boomerangs. As you blaze through ten tracks packed with hidden shortcuts, you can snag power‑ups, fire at rivals, or use your car’s jump jets to dodge the nastier attacks.

The Grand Prix mode pushes you to win cups named after elements—Carbon, Crystal, Diamond—unlocking new tracks, vehicles, and tougher challenges. A Challenge mode lets you test specific skills, while Time Attack is pure speed‑run. Up to four friends can join via split‑screen, making it a perfect couch‑co‑op showdown that feels like a harder‑edged Mario Kart clone.

What really sticks with me is the blend of animal‑themed design and frantic combat; the weapons feel weighty, the shortcuts reward exploration, and the four‑player chaos keeps the races fresh long after the first lap.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of S.C.A.R.S.
  • Screenshot 2 of S.C.A.R.S.
  • Screenshot 3 of S.C.A.R.S.
  • Screenshot 4 of S.C.A.R.S.
  • Screenshot 5 of S.C.A.R.S.

Multiplayer

Multiplayer setup
Split Screen

Alternative Titles

  • Super Computer Animal Racing Simulator Alternative
  • SCARS Alternative
  • Super Computer Animal Racing Simulation Alternative