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Cover art of Ready 2 Rumble Boxing

3.8 / 5

8 votes

Platform
Nintendo 64
Genres
Fighting · Sports
Developers
Midway
Publishers
Midway Games
Release date
October 31, 1999

Summary

Ready 2 Rumble Boxing (often called R2RB) takes the punch‑out vibe of Nintendo’s classic series and throws it into a full 3‑D ring, letting you pick from a roster that includes the flamboyant Afro Thunder, the hulking Boris “The Bear” Knokimov, and the N64‑only J.R. Flurry. The extra dimension means you can actually move around your opponent rather than just ducking left and right, which gives each bout a surprisingly tactile feel.

The heart of the action is the RUMBLE meter that fills one letter at a time as you land hard hits or taunt your rival. When the word “RUMBLE” lights up, you unleash a character‑specific Rumble Flurry—a rapid combo that can end a match in a flash if you land it cleanly. Each boxer’s flurry is distinct, adding a layer of strategy to the otherwise chaotic brawling.

Visually, the game tracks damage with bruises that swell and darken as the fight drags on, a detail that reviewers praised for its gritty realism. Adding to the spectacle, real‑life ring announcer Michael Buffer shouts his iconic “Let’s get ready to rumble!” each time a round begins.

Critics were split: Adam Pavlacka lamented the N64 version felt inferior to the Dreamcast original, while Boba Fatt celebrated its “audio/visual combination” and personality. iBot warned that the graphics lag behind but still urged players without a Dreamcast to jump in, and Mark Green gave it an 81%, noting its humor and charm despite a fighting system that didn’t quite match the polish of Knockout Kings 2000 or Smash Bros.

A practical perk for N64 owners is the ability to save progress directly to the Controller Pak, so you can pick up your boxer’s bruises and Rumble meter status wherever you left off.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Ready 2 Rumble Boxing