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Cover art of Perfect Dark

4.7 / 5

162 votes

Platform
Nintendo 64
Genres
Shooter · Tactical Strategy
Player Perspective
First person
Developers
Rare
Publishers
Rare · Nintendo · Gradiente
Release date
May 22, 2000

Summary

Perfect Dark pushes the Nintendo 64 to its limits, demanding the Expansion Pak for both the single‑player campaign and most of the multiplayer modes. The game runs in an optional high‑resolution mode and even supports Dolby Surround, giving the futuristic espionage setting a surprisingly crisp audio‑visual feel. A quirky addition is the Game Boy Color companion, which, via the Transfer Pak, can unlock extra content in the N64 version.

The core experience revolves around Joanna Dark, an agent of the Carrington Institute, who can lean, crouch, crawl and drop from ledges—but never jump. Weapons range from pistols to rocket launchers, each with a secondary fire mode, and players can even wield two guns at once. Health is managed through a primary bar and optional shields, while disarming opponents lets you steal their gear or knock them out for a stealthy takedown.

Multiplayer shines with up to four human players or eight bots in split‑screen, offering classic deathmatch, Capture the Flag, King of the Hill and a host of customisable scenarios. You start each round unarmed, scavenging weapons that respawn at fixed points, and the game tracks detailed stats, awarding medals and grades based on performance. The inclusion of a co‑op campaign, a Counter‑Operative mode, and 30 bot challenges adds layers of replayability that keep the experience fresh long after the main missions are cleared.

Storyline

In the year 2023, humanity is caught in an interstellar conflict between the Grey‑like Maians and the reptilian Skedar, who disguise themselves as humans using cloaking tech. On Earth, the Carrington Institute—founded by Daniel Carrington and secretly allied with the Maians—faces off against dataDyne, a defense contractor run by Cassandra de Vries. Joanna Dark, the Institute’s top agent nicknamed "Perfect Dark" for her flawless training scores, is first sent to extract a defector, Dr. Caroll, from a dataDyne lab; the defector turns out to be an AI created by dataDyne itself.

After rescuing a captive Carrington, Joanna learns that dataDyne, aided by NSA director Trent Easton, Cassandra, and the mysterious Mr. Blonde, plans to kidnap the President to seize the deep‑sea vessel Pelagic II. The President’s clone is killed, the real President rescued, and a strike on Air Force One ends in a crash that Joanna survives. DataDyne then hijacks Pelagic II to reach an ancient alien spacecraft, unaware that it houses a planet‑destroying weapon the Skedar intend to test on Earth.

Joanna and the Maian protector Elvis follow dataDyne aboard the ship, where Dr. Caroll has been reprogrammed to crack the weapon. Joanna restores the AI’s original personality, prompting a self‑destruct that averts disaster. The Skedar assault the Institute and capture Joanna, but in space she shares a cell with Cassandra, who sacrifices herself to free Joanna. With Elvis’s help, Joanna commandeers the alien craft, lands on the Skedar homeworld, defeats their leader, and escapes just before the Maian navy bombards the planet, ending the saga of Perfect Dark.

Edited by Maya Carter

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Game Screenshots

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Game Artworks

  • Artwork 1 of Perfect Dark

Multiplayer

Game modes
Cooperative
Multiplayer setup
Split Screen

Alternative Titles

  • Covert Ops Old
  • Alien Intelligence Old
  • PERFECT DARK Stylized
  • PD Alternative