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Mystical Ninja Starring Goemon Cover Art

3.7 / 5

24 votes

Platform
Nintendo 64
Player Perspective
First person · Third person
Developer Companies
Konami
Publishers
Konami · Gradiente
Release date
7 August 1997
Languages
🇬🇧 🇺🇸 English · 🇯🇵 Japanese

Summary

The Nintendo 64 entry, Mystical Ninja Starring Goemon, mixes classic platforming with bursts of absurd, over‑the‑top action. You hop between feudal‑Japanese villages, forests and dungeons as Goemon, the blue‑haired kiseru‑wielding ninja, while his oddball pals—gluttonous Ebisumaru, mechanically‑enhanced Sasuke, and sword‑wielding kunoichi Yae—rotate in and out of the lead role. Along the way, the game throws in giant‑robot showdowns where you pilot Impact, a clunky mecha that smashes structures to power up for high‑speed battles.

The world brims with surreal humor: musical numbers performed by flamboyant in‑game singers, talking maneki‑neko health pickups, and a villainous Peach Mountain Shoguns gang that wants to turn Japan into a Western‑style theater. Graphically it was impressive for its time, thanks to a massive 128‑megabit cartridge that let the soundtrack blend traditional shamisen with modern pop—melodies that reviewers claim still “burn themselves into your brain.” Though the camera can be fickle and the localization quirky, the variety of play styles—from platform hopping to mech arena bouts—keeps the adventure feeling fresh even after decades.

Storyline

The plot of Mystical Ninja Starring Goemon follows the hot‑blooded ninja Goemon and his oddball friends Ebisumaru, mechanical kunai‑thrower Sasuke and kunoichi Yae as they race to stop the Peach Mountain Shoguns. A peach‑shaped flying ship appears over Oedo, blasting a laser that transforms the castle into a European‑style stage and kidnaps children with dancing talent. The Shoguns – led by Spring Breeze Dancin’ and Kitty Lily – intend to turn all of Japan into a giant theater.

Guided by the Lord of Oedo and equipped with a Super Pass, the heroes travel across Japan, retrieving miracle items from locations such as Mt. Fuji, the Ghost Toys Castle and the Festival Temple. Along the way they battle giant robots like King Robot Congo, Kabuki robots, and a mermaid mech, while recruiting allies such as the fisherman Ushiwaka and the dragon‑god’s son Koryuta. The surreal humor and anachronistic jokes pepper every cutscene.

In the final showdown at the Gorgeous Music Castle, Goemon summons the Impact robot, destroys the peach ship Balberra and defeats Dancin’ and Lily’s battle robot. Japan is saved, the captured children are freed, and the heroes return to a grateful (and slightly confused) crowd.

Edited by Maya Carter

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