
Play Mortal Kombat Trilogy Online
Game Info
- Platform
- Nintendo 64
- Genres
- Fighting
- Developers
- Midway
- Publishers
- Midway Games
- Release date
- October 31, 1996
Summary
Mortal Kombat Trilogy on the Nintendo 64 feels like a massive cheatâcode dump of the arcade era, crammed onto a cartridge. The standout mechanic is the Aggressor bar â it fills as you trade blows (twice as fast when the opponent blocks) and, once full, grants a burst of speed and extra damage that can turn a close match into a brutal finish. Speaking of finishes, the new Brutality move lets you mash attacks until the opponent literally explodes, adding a fresh layer of overâtheâtop carnage.
The roster is a loveâletter to longtime fans, pulling in hidden and consoleâexclusive fighters from MK3 and UMK3, plus Raiden and Baraka as they appeared in MKII with brandânew run cycles. The N64 version swaps the chameleonâtype secret for Khameleon, a grey ninja who randomly becomes Kitana, Mileena or Jade, voiced by Becky Gable. Motaro and Shao Kahn start locked and must be unlocked via the Ultimate Kombat Kode, echoing the arcadeâs secretâmenu vibe.
Stage design gets a modest upgrade: the Star Bridge blends Pit IIâs backdrop with a starry sky, while classic arenas like the Pit and Goroâs Lair retain their fatality triggers (except the PitâŻII stage fatality, which is omitted). Some backgrounds lose their original music or suffer from muted, cartridgeâlevel audio, a point critics from GameSpot and IGN repeatedly noted.
Reviewers were split. Electronic Gaming Monthly praised the sheer content and zero load times, even if the graphics didnât fully exploit the N64âs power. GamePro lauded the faithful arcade conversion despite occasional slowdown, whereas Forbes slammed it as one of the systemâs weaker titles. Still, the game snagged a secondâplace nod in Nintendo Powerâs 1996 Best Tournament Fighting Game award, cementing its place as a nostalgic, if imperfect, showcase of the series.
Storyline
Mortal Kombat Trilogy follows the same storyline as Ultimate Mortal Kombat 3, centering on Shao Kahnâs final attempt to control Earth. The plot mirrors the earlier titleâs quest to stop the tyrantâs conquest.
In the Nintendo 64 betaâs Kahnâs Arena mode, both Raiden and Baraka appear as captives, a role previously held by Kano and Sonya in MK2. These capture animations were built from frames of each characterâs winning pose and only appeared in the beta, never making it into the final release. The reason for their captivity and any effect on the story remain unknown.
Edited by Maya Carter




