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Cover art of Mortal Kombat Trilogy

4.7 / 5

129 votes

Platform
Nintendo 64
Genres
Fighting
Developers
Midway
Publishers
Midway Games
Release date
October 31, 1996

Summary

Mortal Kombat Trilogy on the Nintendo 64 feels like a massive cheat‑code dump of the arcade era, crammed onto a cartridge. The standout mechanic is the Aggressor bar – it fills as you trade blows (twice as fast when the opponent blocks) and, once full, grants a burst of speed and extra damage that can turn a close match into a brutal finish. Speaking of finishes, the new Brutality move lets you mash attacks until the opponent literally explodes, adding a fresh layer of over‑the‑top carnage.

The roster is a love‑letter to longtime fans, pulling in hidden and console‑exclusive fighters from MK3 and UMK3, plus Raiden and Baraka as they appeared in MKII with brand‑new run cycles. The N64 version swaps the chameleon‑type secret for Khameleon, a grey ninja who randomly becomes Kitana, Mileena or Jade, voiced by Becky Gable. Motaro and Shao Kahn start locked and must be unlocked via the Ultimate Kombat Kode, echoing the arcade’s secret‑menu vibe.

Stage design gets a modest upgrade: the Star Bridge blends Pit II’s backdrop with a starry sky, while classic arenas like the Pit and Goro’s Lair retain their fatality triggers (except the Pit II stage fatality, which is omitted). Some backgrounds lose their original music or suffer from muted, cartridge‑level audio, a point critics from GameSpot and IGN repeatedly noted.

Reviewers were split. Electronic Gaming Monthly praised the sheer content and zero load times, even if the graphics didn’t fully exploit the N64’s power. GamePro lauded the faithful arcade conversion despite occasional slowdown, whereas Forbes slammed it as one of the system’s weaker titles. Still, the game snagged a second‑place nod in Nintendo Power’s 1996 Best Tournament Fighting Game award, cementing its place as a nostalgic, if imperfect, showcase of the series.

Storyline

Mortal Kombat Trilogy follows the same storyline as Ultimate Mortal Kombat 3, centering on Shao Kahn’s final attempt to control Earth. The plot mirrors the earlier title’s quest to stop the tyrant’s conquest.

In the Nintendo 64 beta’s Kahn’s Arena mode, both Raiden and Baraka appear as captives, a role previously held by Kano and Sonya in MK2. These capture animations were built from frames of each character’s winning pose and only appeared in the beta, never making it into the final release. The reason for their captivity and any effect on the story remain unknown.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Mortal Kombat Trilogy

Multiplayer

Game modes
Cooperative