
Play Knife Edge: Nose Gunner Online
Game Info
- Platform
- Nintendo 64
- Genres
- Shooter
- Player Perspective
- First person
- Developers
- Kemco
- Publishers
- Kemco
- Release date
- November 27, 1998
Summary
Knife Edge: Nose Gunner (often just called Knife Edge) pushes the N64 into rail‑shooter territory with a first‑person view that feels more like a light‑gun arcade cabinet than a traditional console game. While the ship follows a preset track, the four C‑buttons let you nudge the vessel left, right, up or down, giving just enough freedom to dodge obstacles and enemy fire. Your cursor fires a rapid‑fire vulcan cannon, and a secondary weapon can be swapped in for extra punch, while a commanding officer’s voice offers on‑the‑fly hints.
The game isn’t limited to solo play; up to four friends can hop into Story mode, each cursor color‑coded for clarity, and a Team Battle mode pits players against each other in a frantic showdown. A Practice mode rounds out the offering, letting you hone your aim before the real action. Critics were split—IGN slammed the blurry, slow graphics, N64 Magazine called it “a light‑gun game without a light gun,” and Famitsu gave it a modest 22‑out of‑40, reflecting the mixed reception this ambitious title received.
Storyline
Knife Edge: Nose Gunner is set in the aftermath of the United States’ “New Frontier Plan,” a late‑20th‑century program that funded the Mars Frontier Project (MFP) to colonise the Red Planet. By the end of the 21st century a domed settlement called the Plant was built, and half a century later Mars sported breathable air, melting ice caps and growing vegetation. The fifth wave of emigrants received reports of unknown lifeforms attacking one of the colonies, prompting the United Nations to establish a military relay on Phobos and a post on Mars itself. While patrolling an undeveloped region, troops uncovered ancient ruins of a civilization that vanished around Earth’s 11th century, sparking theories that the restored atmosphere had awakened dormant Martian creatures. Soon after, communications with every colony and the military post were cut, and a desperate Mayday transmission warned of a crawling, attacking menace. The UN dispatched a test squadron of experimental assault aircraft, based on Phobos, to investigate and eliminate the threat. Players assume the role of Second Lieutenant Michael Samson, an impulsive yet duty‑driven gunner who pilots the automatically piloted craft. He receives orders from Wing Commander Gregory MacKenzie, a calm British officer famed as the Royal Space Force’s top pilot, while Dr. Linx, an exo‑archeobiologist who survived the initial attack, provides crucial intel on the alien invader.
Edited by Maya Carter
Multiplayer
- Multiplayer setup
- Split Screen
Alternative Titles
- Knife Edge Alternative
External Links
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