Play Ken Griffey Jr.'s Slugfest Online

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Game Info

Cover art of Ken Griffey Jr.'s Slugfest

4.4 / 5

1 vote

Platform
Nintendo 64
Genres
Sports
Player Perspective
Third person
Developers
Angel Studios
Publishers
Nintendo
Release date
May 10, 1999

Summary

Ken Griffey Jr.'s Slugfest bursts onto the N64 with eye‑catching realism, thanks to smoother player animations and Dave Niehaus’s unmistakable color commentary that makes every at‑bat feel like a live broadcast. The game’s batting mechanic uses an elongated oval that you slide into the pitch’s location, and each hitter’s oval size reflects his power, adding a subtle layer of strategy without slowing the action.

Fielding is handled with the controller’s C‑pad: each button maps to a base—c‑right for first, c‑up for second, c‑left for third, and c‑down for home—so you can sprint to the ball with the analog stick and then press the appropriate C‑button to make a precise throw. Pitching follows a familiar menu‑driven system, letting you pick from fastballs to knuckleballs and even nudge the ball with the analog stick for extra movement.

Beyond the core modes—Season, Exhibition, World Series and Home Run Derby—the title offers a fantasy draft and deep player customization, letting you tweak pitch repertoires, size, strength and stamina. Updated rosters and statistics keep the experience fresh for both casual fans and die‑hard baseball junkies.

Developed in under a year with a $3.5 million marketing push, Slugfest earned favorable reviews for its arcade‑style fun, even if its graphics didn’t quite match the competition. Critics praised its pick‑up‑and‑play feel, noting it as a go‑to choice for quick, high‑energy baseball sessions.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Ken Griffey Jr.'s Slugfest
  • Screenshot 2 of Ken Griffey Jr.'s Slugfest
  • Screenshot 3 of Ken Griffey Jr.'s Slugfest
  • Screenshot 4 of Ken Griffey Jr.'s Slugfest

Multiplayer

Multiplayer setup
Split Screen