
Army Men - Sarge's Heroes
4.9 / 5
Goemon's Great Adventure feels like a love letter to the 16âbit sideâscrollers that shaped my early gaming days, but itâs dressed in a sleek 2.5D package that lets the world wind along the Zâaxis like a modern Yoshiâs Story. The dayâandânight cycle is more than cosmetic; every few minutes the sky shifts, enemies grow tougher, and the soundtrack subtly rewrites itself, turning a bright theme into a mellow night version that still drops double RyĆ coins when you defeat foes.
Navigating the world map is a charming mix of linear stage hops and hidden routes, with towns that hand out entry passes for dungeons after you complete tiny side questsâlike helping Sasuke set off fireworks in Spook Village. The twoâplayer coâop shines because you can tagâteam the action, and the robot Impact battles break the platform flow with cockpitâview mecha duels where you punch, kick, and fire lasers while swapping control via a baton if one robot gets wrecked.
Visually, the gameâs cartoonish graphics pop with bright colors and smooth animation, and the music blends synths with traditional Japanese instruments, even swapping arrangements for sunrise and sunset. Although the North American and European releases stripped out the vocal theme tracks, the instrumental score still carries the same energetic spirit that made the seriesâ earlier titles memorable.
All told, Goemon's Great Adventure stands out as one of the N64âs finest sideâscrollers, delivering nostalgic platforming, clever coâop, and a dayânight soundtrack that keeps the adventure feeling fresh from start to finish.
Goemonâs Great Adventure follows the blueâhaired ninja Goemon as he races to stop the crossâdressing nun Bismaru, who has stolen the Wise Manâs "ghost return machine" and used it to revive the ancient underworld prince Dochuki. Together with his quirky companionsâEbisumaru, the foodâloving bigâheaded friend; Yae, the greenâhaired kunoichi who can become a mermaid; and Sasuke, the fast mechanical ninjaâthe team travels through five distinct worlds, each steeped in Japaneseâstyle scenery, to battle revived ghosts, skeletons and other folklore creatures.
The heroes confront Bismaruâs giant robots Impact and Miss Impact, piloted by the Wise Manâs inventions, and eventually learn that Bismaru intends to unleash an army of undead under Dochukiâs command. After rescuing allies such as Omitsu and Princess Yuki, they reach a series of castlesâincluding an underwater stronghold, a floating island, and the final Dream Castle, which fuses elements of the previous fortresses.
In the Underworld Castle they destroy the resurrection device, but Dochuki is already alive. With the help of a mysterious ghost girl named Susaku, Goemon obtains a container to trap Dochukiâs soul, only for the spirit to break free during the climactic battle in Dream Castle. Impact defeats Dochukiâs evil robot, and Goemon finally defeats the giant wolfâform of Dochuki, aided by Ebisumaruâs infamous gas attack.
The game ends with the Wise Man unveiling a new, more powerful resurrection machine, a baby appearing mysteriously, and Bismaru attempting another kidnapping before the machine selfâdestructs, leaving the adventure on a hilariously chaotic note.
Edited by Maya Carter

4.9 / 5


