
Play Goemon's Great Adventure Online
Game Info
- Platform
- Nintendo 64
- Multiplayer Options
- Split Screen
- Multiplayer Game Modes
- Cooperative
- Player Perspective
- Third person · Side view
- Developer Companies
- Konami
- Publishers
- Konami
- Release date
- 23 December 1998
- Languages
- 🇬🇧 🇺🇸 English · 🇯🇵 Japanese
Summary
Goemon’s Great Adventure, known in Europe as Mystical Ninja 2 Starring Goemon, feels like a love letter to the series’ 16‑bit roots while taking full advantage of the N64’s 3‑D engine. The game presents classic side‑scrolling action in a 2.5‑D space; stages wind along the z‑axis much like Yoshi’s Story, giving the side‑view a surprising depth. A day‑and‑night cycle runs every few minutes, swapping the lighting and music and turning foes into faster, higher‑valued enemies that drop two Ryō instead of one. Between towns and dungeons you can collect entry passes by helping quirky NPCs, buy armor, sleep in inns, and even trigger mini‑quests such as fireworks in Spook Village.
Two‑player co‑op is a highlight, letting a second player take over when the baton is passed during robot‑impact battles against giant mechs. The soundtrack blends modern synths with traditional Japanese instruments, though the English releases oddly muted the vocal theme and impact intro. Overall, critics still rank it among the N64’s best platformers for its tight controls, charming visuals, and inventive hybrid gameplay.
Storyline
Goemon’s Great Adventure follows the ninja Goemon and his quirky crew as they race to stop the cross‑dressing nun Bismaru, who has stolen the Wise Man’s resurrection machine. The theft revives the underworld prince Dochuki, forcing the heroes to trek through five Japanese‑themed worlds and destroy the captured device.
The party consists of Goemon, a blue‑haired ninja who jumps high, throws money and wields a chain pipe; his gluttonous friend Ebisumaru, who attacks with a paddle, a magic megaphone and deadly stomach gas; Yae, a green‑haired kunoichi who wields a katana, can become a mermaid and fire a bazooka; and Sasuke, a fast mechanical ninja with upgradable shuriken and bomb attacks.
Bismaru pilots a giant robot while Dochuki confronts the group in person, and the Wise Man provides two battle robots—Impact and Miss Impact—to aid the fight. Towns feature the fortune‑teller Plasma, who hints at hidden entry passes, and allies like Omitsu, Princess Yuki and the cat‑girl Suzaku give crucial information.
The climax spirals through an Underworld castle, a floating island, and the Dream Castle, a mash‑up of the previous fortresses. After a final showdown where Dochuki transforms into a poisonous wolf, Ebisumaru’s gas finally disperses his spirit. The game ends with the Wise Man unveiling another resurrection device, a mysterious baby appearing, and Bismaru’s desperate attempt to seize the machine before it self‑destructs.
Edited by Maya Carter
Alternative Titles
- Mystical Ninja 2 Starring Goemon Alternative
















