
Play F1 Pole Position 64 Online
Game Info
- Platform
- Nintendo 64
- Genres
- Racing · Simulation
- Player Perspective
- Third person
- Developers
- Human Entertainment
- Publishers
- Gradiente
- Release date
- March 28, 1997
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇫🇷 French
Summary
F1 Pole Position 64 (known in Japan as Human Grand Prix: The New Generation) lets you race every circuit from the 1996 Formula One calendar, from the opening round in Australia to the finale in Japan. A built‑in roster editor lets you shuffle real drivers between teams, replace them with generic placeholders, or even assign the same driver to multiple seats, while finishing the World Grand Prix mode unlocks engine swaps that dramatically alter car performance.
Grand Prix mode strings the season together in ten‑lap races, but you can hold a button to stretch any event up to thirty laps. Battle mode and time trial let you pick opponents, set weather conditions, and choose lap counts, while the analog stick or D‑pad handles steering. A fuel gauge and five colour‑coded component meters (wings, tires, suspension, brakes, gearbox) warn you when damage threatens retirement, and weather can turn on a dime mid‑race.
The game’s flexibility was praised: reviewers noted the sheer number of tracks and the depth of driver/engine customization as a draw for F1 fans. However, critics repeatedly called out severe pop‑up, clunky controls, and high‑pitched engine sounds that broke immersion. The lack of a built‑in multiplayer mode also drew fire, though the Controller Pak allowed record‑sharing for head‑to‑head competition.
Despite its rough edges, the challenging circuits earned a nod from both niche simulation enthusiasts and casual racers, making F1 Pole Position 64 a curious relic of late‑90s racing on the Nintendo 64.
Edited by Maya Carter
Multiplayer
- Multiplayer setup
- Split Screen






