
F-Zero X (1998). Play online
Game Info
- Platform
- Nintendo 64
- Multiplayer Options
- Split Screen
- Player Perspective
- Third person
- Developer Companies
- Nintendo Entertainment Analysis & Development
- Publishers
- Nintendo · iQue · Gradiente
- Release date
- 14 July 1998
- Languages
- 🇯🇵 Japanese
Summary
F‑Zero X throws you into a 30‑ship, 1,000 km/h free‑for‑all above a soaring, futuristic atmosphere. I can drift through loops and corkscrews while blasting opponents with side or spin attacks, and every crash drains the energy meter that also fuels manual boosts. The game cranks out a solid 60 fps, keeping all thirty hovercraft visible without slowdown—a feat that still feels "god‑like" today.
Beyond the core Grand Prix, the titles offer a frantic Death Race where annihilating the field becomes the point, an X Cup that builds random tracks on the fly, and a multiplayer VS Battle for up to four players using the Rumble Pak for extra tactile feedback. Each of the 26 vehicles carries its own grip, boost, and durability rating, and I can tweak the balance between acceleration and top speed before each race.
The soundtrack mixes new beats with remixed classics, and the lack of graphical detail never overshadows the pure speed and variety of courses that keep the experience fresh every time I fire up the cartridge.
Storyline
F‑Zero X picks up after the original tournament was shut down for years because the sport was too dangerous. The Grand Prix is revived with new rules and regulations, and the competition returns under the same name.
Set in an intergalactic future, thirty racers pilot plasma‑powered hovercars on high‑altitude circuits, battling for points and titles across multiple cups.
Edited by Maya Carter













