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Cover art of Duke Nukem: Zero Hour

2.8 / 5

5 votes

Platform
Nintendo 64
Genres
Shooter
Player Perspective
Third person
Developers
Eurocom Entertainment Software
Publishers
GT Interactive Software · Gradiente
Release date
August 1, 1999

Summary

Duke Nukem: Zero Hour, often just called Zero Hour, pushes the iconic action hero into a time‑spanning showdown against an alien invasion. The N64 cartridge packs a hefty 32 MB, and plugging in the Expansion Pak sharpens the visuals—though the frame rate takes a hit, a trade‑off I’ve come to appreciate for the richer detail.

What really sets this title apart is its blend of over‑the‑top humor and surprisingly mature set‑pieces: you’ll find Duke squaring off with Jack the Ripper amid the foggy streets of Victorian London, then later battling through a post‑atomic New York that feels eerily grounded. The game spans over 30 levels across four distinct eras, each stocked with more than 20 new, high‑octane weapons.

Multiplayer shines with a 4‑player split‑screen mode that flips to a first‑person view, offering both team‑play and deathmatch options. It’s a nostalgic yet fresh experience that feels like Duke’s finest hour.

Storyline

In Duke Nukem: Zero Hour, a horde of time‑traveling aliens attempts to rewrite history by wiping out Duke’s ancestors. The government summons Duke to New York, where he battles the alien menace through the streets and eventually reaches the Statue of Liberty, uncovering their plan to travel back and reshape pivotal events.

During the confrontation Duke is flung into a bleak future where the aliens have won and humanity teeters on extinction. He fights mutated alien breeds and zombified corpses before linking up with a small resistance inside the ruined U.S. Army headquarters, learning that a time‑machine will send a soldier back to undo the timeline.

Zero Hour then sends Duke to the Old West, forcing him to rely on period‑appropriate guns while a few modern weapons are smuggled forward. After destroying a super‑soldier carrier, he stops a bomb in Roswell, then jumps to Victorian London, battling zombies, a Jack‑the‑Ripper mini‑boss, a Zeppelin, and finally a giant brain alien general inside a seized castle.

The final rift pours aliens from multiple eras into Manhattan. Duke fights his way through the city, boards the alien mothership, and confronts the mastermind Zero on the rooftops. Defeating Zero restores the original timeline, clears New York of the alien threat, and finally lets Duke claim his well‑earned reward.

Edited by Maya Carter

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Game Artworks

  • Artwork 1 of Duke Nukem: Zero Hour

Multiplayer

Multiplayer setup
Split Screen

Alternative Titles

  • Duke Nukem Zero Hour Alternative