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Cover art of Doom 64

4 / 5

79 votes

Platform
Nintendo 64
Genres
Shooter
Player Perspective
First person
Developers
Midway Studios San Diego
Publishers
Midway Home Entertainment
Release date
April 4, 1997

Summary

When I first saw Doom 64 on the Nintendo 64, the first thing that hit me was the way the game’s lighting seemed to pulse with a life of its own. Midway’s team took the classic Doom engine and gave it a custom overhaul—dynamic colored lighting and new polygon‑based geometry let corridors fold and reshape in ways the original never could. Every weapon got a fresh visual makeover: the chainsaw now sports twin blades, the shotgun’s priming handle sits on the grip, and the super shotgun reloads with a satisfying kick. A hidden gem is the unofficial "Unmaker," a hitscan weapon that looks like a projectile and can be upgraded by finding three ancient artifacts scattered through the levels, each adding fire‑rate, a second laser, then a triple‑laser barrage.

The monster roster feels both familiar and unsettling. Classic demons return with darker, more detailed sprites, while the nightmare imp—a variant that first appeared in a canceled PlayStation beta—lurks in the shadows. The final showdown with the Mother Demon caps a journey that feels like a nightmare reborn, a single entity that resurrects the dead carnage into grotesque living tissue. Even the absence of a few original foes, like the revenant and spiderdemon, makes the new designs stand out.

Aubrey Hodges’ soundtrack drips with dread, turning each hallway into a claustrophobic arena of sound. Critics at the time praised the atmosphere and level design, calling the maps some of the most imaginative in the series, even if they noted the core gameplay stayed true to its roots. The analog stick handling was a mixed bag, but many fans appreciated the tight control scheme.

Decades later, Doom 64 enjoys a cult following, spawning fan‑made PC source ports like Doom 64 TC and Doom 64 EX that keep the original experience alive. Its darker tone, unique level architecture, and the lingering mystery of the "Unmaker" have cemented it as a beloved, if underrated, chapter in the Doom saga.

Storyline

After the Marine’s victories in Doom, Doom II: Hell on Earth, and the Final Doom saga, a quarantine was imposed on the U.A.C. research installations because of apocalyptic radiation levels. Years later a barely‑functioning satellite reports a single entity with vast rejuvenation powers hidden by the radiation, capable of resurrecting demons by turning decaying flesh into corrupted living tissue.

The Marine, the only experienced survivor, is sent in alone to exterminate the outbreak. He soon realizes the demons have engineered the situation to lure him back into Hell itself.

With the aid of the Unmaker, he battles the Mother Demon and kills it. The game ends with the Marine, unable to return to a normal life, choosing to stay in Hell forever to ensure no demon ever rises again.

Edited by Maya Carter

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Multiplayer

Game modes
Single

Alternative Titles

  • The Absolution Old
  • D64 Short
  • DOOM 64 Stylized