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Cover art of Dezaemon 3D

3.5 / 5

4 votes

Platform
Nintendo 64
Genres
Shooter
Player Perspective
Top-down
Developers
Athena
Publishers
Athena
Release date
June 26, 1998

Summary

Dezaemon 3D lets you become a tiny studio on the Nintendo 64, handing you a surprisingly deep editor for crafting shoot‑'em‑up stages. You can lay out enemy patterns, place obstacles, and even design a full‑blown boss that behaves just like the ones in classic titles such as Star Soldier: Vanishing Earth. The tool goes beyond level layout, letting you attach a custom soundtrack to each stage so the music matches the mood you’re aiming for.

What’s striking is the sheer number of options tucked into a cartridge that never left Japan. From tweaking bullet speed to setting screen‑scroll direction, the interface feels like a miniature game‑engine that fits in your living‑room console. It even supported an expansion disk for the 64DD, though that add‑on was never released, leaving the base game as the only official package.

For anyone who loves retro shooters and wants to experiment with design, Dezaemon 3D remains a hidden gem—a sandbox where you can build the exact arcade experience you’ve always imagined, complete with your own music and boss battles.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Dezaemon 3D
  • Screenshot 2 of Dezaemon 3D
  • Screenshot 3 of Dezaemon 3D

Multiplayer

Game modes
Single