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Game Info

Cover art of Deadly Arts
Platform
Nintendo 64
Genres
Fighting · Simulation
Player Perspective
Side view
Developers
Konami
Publishers
Konami
Release date
March 26, 1998

Summary

Deadly Arts (known in Japan as G.A.S.P!! Fighters' NEXTream) drops you into a gritty street‑fighting tournament that leans heavily on the N64’s Rumble Pak for that punch‑in‑the‑jaw feel. You start with nine distinct fighters and can tweak difficulty, round length, and even the arena—nine are available right away, with three hidden spots that unlock as you progress. The game rewards you with points for combo variety and execution, a rarity in 3D fighters of its era. A surprisingly deep creator lets you shape body type, height, and move‑set, then test the new brawler in a training area before saving everything to a Memory Pak. After beating the roster you face the cat‑masked Gouriki and the straw‑hat boss Ohgami Reiji, who can morph into Hikari or Yami, and both become playable after unlocking. Despite these quirks, critics panned the title for its dated graphics, clunky controls, and generic design, making it a curious footnote for N64 collectors.

Storyline

Deadly Arts follows a quirky cast of fighters who each receive a mysterious invitation to join a legendary tournament. The letters promise glory, but the true purpose of the contest remains shrouded in secrecy. As the competitors gather, rumors surface about a former champion who vanished without a trace. The game’s narrative weaves these missing‑hero clues into each bout, hinting that the tournament may be more than just a fight for fame.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Deadly Arts
  • Screenshot 2 of Deadly Arts
  • Screenshot 3 of Deadly Arts
  • Screenshot 4 of Deadly Arts

Alternative Titles

  • G.A.S.P!! Fighters' NEXTream Old
  • G.A.S.P.!!: Fighters' NEXTream Old
  • Generation of Arts, Speed and Power Alternative
  • G.A.S.P! Fighters' NEXTream Alternative