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Cover art of Castlevania

1.8 / 5

36 votes

Platform
Nintendo 64
Genres
Platformer · Puzzle · Beat 'em Up · Adventure
Player Perspective
First person · Third person
Developers
Konami
Publishers
Konami · Gradiente
Release date
January 26, 1999

Summary

Castlevania 64 drops you into Dracula’s sprawling estate with two very different heroes: Reinhardt Schneider, the whip‑wielding Belmont heir, and Carrie Fernandez, a teenage mage whose energy balls crackle with raw magic. The game blends classic platforming with a surprisingly deep combat system – you can lock onto foes, switch between a long‑range attack (whip or homing balls) and a close‑quarters strike, and equip one of the series‑iconic sub‑weapons, now powered by red jewels instead of hearts.

Beyond the beat‑em‑up action, the title leans into survival‑horror vibes. Darkened rooms trap you in caged battles, timed boss fights threaten crushing ceilings, and vampires can latch onto you, forcing a frantic stick‑rotation to break free before you become a helpless "vamp." Puzzles pepper the levels, from rotating platforms and invisible steps to an astronomical riddle in the Castle Center’s planetarium, while a day/night cycle opens and closes doors, alters enemy strength, and even changes which NPCs will talk to you.

Exploration is rewarded but unforgiving – there’s no in‑game map, so you must memorize the maze‑like Villa and Castle Center. Moneybags let you buy items from the demon merchant Renon, and the only way to save is to touch scattered white jewels and write the data to a Controller Pak. The result is a gritty, atmospheric 3D foray that feels both familiar and unsettlingly fresh.

Storyline

Castlevania 64 marks the series’ first foray into 3‑D on the Nintendo 64, but its core mission stays the same: defeat Dracula and his legion of monsters. Players pick either Reinhardt Schneider, a Belmont heir who wields a classic whip, or Carrie Fernandez, a young mage who attacks with magic. A new in‑game clock shifts the world between day and night, and the amount of time taken influences the ending.

In 1852, Dracula awakens after a century of slumber, spurred by humanity’s growing wickedness. Carrie and Reinhardt sense his return and storm the Count’s castle in Wallachia. An aristocratic vampire warns them that anyone opposing the Dark Lord will die, and they soon encounter the elderly hunter Charles Vincent, the tragic vampire Rosa, the demonic salesman Renon, and a mysterious boy named Malus.

The heroes navigate a subterranean garden, battle the servants Actrise and Death, and confront Rosa before climbing the castle’s towers to the Room of Clocks. Defeating Actrise and Death opens the Clock Tower, where the elapsed in‑game days decide the fate of Vincent and the final showdown with Malus.

If the player reaches the Castle Keep in fifteen days or fewer, Vincent remains human, Malus is revealed as Dracula reincarnated, and after a centipede‑dragon battle the good endings unfold: Carrie places a nosegay on her stepmother’s grave, while Reinhardt sees Rosa revived and restored to humanity. Taking sixteen days or more triggers a bad ending, with Vincent turned vampire and a darker resolution for the boy.

Edited by Maya Carter

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  • Screenshot 1 of Castlevania
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Multiplayer

Game modes
Single

Alternative Titles

  • Drácula 3D Old
  • Drácula 64 Old
  • Akumajo Dracula Short
  • Castlevania 64 Alternative
  • Devil's Castle Dracula Alternative
  • Devil's Castle Dracula Apocalypse Alternative
  • Devil's Castle Dracula Apocalypse: Real Action Adventure Alternative