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Cover art of Body Harvest

3.6 / 5

19 votes

Platform
Nintendo 64
Genres
Shooter · Adventure
Player Perspective
Third person
Developers
DMA Design
Publishers
Midway Home Entertainment · Gremlin Interactive · Gradiente
Release date
September 30, 1998

Summary

Body Harvest blends mission‑based action with an open‑world map where each region is protected by a shield that must be destroyed after taking down alien processors. A civilian‑casualty meter runs at the bottom of the screen, forcing you to protect townspeople or risk mission failure, and a wave of harvested humans can spawn a powerful Mutant if you’re not quick enough.

Vehicles are the heart of the experience: you can hop into anything from cars and motorcycles to tanks, helicopters and even a hovercraft‑like Alpha I for boss fights. Most weapons fire from within a vehicle, and many rides come equipped with their own armaments, while damage to the vehicle is repaired with health pickups dropped by larger foes.

Exploring buildings yields health, ammo, fuel cans and rare items like alien artifacts and weapon crystals that combine into a level‑specific laser. The arsenal expands beyond the starter pistol to include a machine gun, shotgun, rifle and rocket launcher, each with its own ammo type.

Originally slated as a Nintendo 64 launch title, the game was delayed after Nintendo balked at its violent themes, prompting a switch from Nintendo to Gremlin Interactive in Europe and Midway in North America. It resurfaced in 2025 as part of a Polymega compilation, licensed through Piko Interactive.

Critics gave it an average reception, landing a 73 on Metacritic and scores ranging from 7/10 (GameSpot) to 8.4/10 (IGN), with Next Generation awarding four out of five stars for its original features and enjoyable, if unpolished, gameplay.

Storyline

Body Harvest opens with a grim chronicle: an alien force has been harvesting Earth’s population in 25‑year cycles, sealing off whole regions with impenetrable shields and draining the inhabitants in a single day. The first targets were Greece in 1916, then southern Spain, eastern Canada, and Japan’s south island; later the cycle hit Java in 1941, the United States in 1966, and Siberia in 1991. Stopping the aliens in the first area of a cycle will spare every future zone slated for that period.

The opening cutscene places us aboard Station Omega, the orbital refuge for humanity’s last survivors, in the year 2016. Aliens breach the station, forcing the player’s hero, Adam Drake, into a desperate fight that leaves him wounded. His colleague Daisy Hernandez urges him into the time‑travel craft Alpha I; as the alien horde forces the airlock open, Adam fires a single shot into the control panel, sealing the door and buying a moment’s escape.

Escaping the station, Adam and Daisy are chased by alien fighters before opening a time portal that whisks them away. Back on Omega, an alien examines a drop of Adam’s blood—a subtle clue that the game’s ultimate antagonist, Tomegatherion, will be cloned from that very sample.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Body Harvest
  • Screenshot 2 of Body Harvest
  • Screenshot 3 of Body Harvest
  • Screenshot 4 of Body Harvest

Multiplayer

Game modes
Single