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4 / 5

35 votes

Platform
Nintendo 64
Player Perspective
Third person
Developer Companies
Rare
Publishers
Nintendo
Release date
21 March 1997
Languages
🇬🇧 🇺🇸 English · 🇯🇵 Japanese

Summary

Blast Corps turns the simple premise of moving a runaway nuclear missile carrier into a frantic puzzle‑driving experience. In each of the 57 levels I hop between eight uniquely powered vehicles—from bulldozers that plow through concrete to towering robot mechs that lift entire buildings—to clear the road ahead. The three‑quarter overhead camera and zoom let you scout obstacles, while pop‑up hints and a cheery, tempo‑shifting soundtrack keep the tension high as the timer dwindles. Finishing a stage opens a sandbox replay mode where I can demolish leftover structures, hunt hidden lights for medals, or unlock secret timed challenges via communication points. A ghost‑run system records my best runs, letting me chase gold and platinum medals in time‑attack mode, and the game’s fully polygonal worlds still feel surprisingly crisp.

Storyline

Blast Corps centers on a runaway nuclear missile carrier barreling toward a city, and the player must stop it before disaster strikes. Using a roster of demolition vehicles, you race against the clock to clear buildings, farms, bridges and other obstacles from the carrier’s path. Each vehicle has its own strengths, allowing you to smash, tow or lift debris as needed. The frantic demolition prevents the missile from crashing into the urban area, averting a catastrophic explosion and saving the region from ruin.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Blast Corps Screenshot 1
  • Blast Corps Screenshot 2
  • Blast Corps Screenshot 3
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  • Blast Corps Screenshot 8
  • Blast Corps Screenshot 9

Alternative Titles

  • Blastdozer Old