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Cover art of Aidyn Chronicles: The First Mage

3.8 / 5

7 votes

Platform
Nintendo 64
Genres
Role-Playing
Player Perspective
Third person
Developers
H2O Interactive
Publishers
THQ
Release date
March 14, 2001

Summary

Aidyn Chronicles: The First Mage drops you into a fully 3D world where you can roam freely with a party of up to thirteen distinct characters. The game blends classic role‑playing elements with a surprisingly deep turn‑based combat system that rewards careful positioning and timing. Day and night aren’t just cosmetic; they shift the solar or lunar affinity of each character, altering how effective their attacks are. I love how the overhead perspective lets you explore sprawling interiors and open fields without any camera‑angle restrictions. The sheer variety of classes and abilities keeps the adventure feeling fresh even after hours of wandering.

When combat kicks in, the party is whisked to its own battlefield where transparent borders define each character’s movement range. Height differences, back attacks, and terrain all factor into damage calculations, and spells display their area of effect with a glowing red border that expands as you level up. The stakes are high—any character who falls in battle is gone for good, and losing Alaron ends the game outright. This permanent‑death mechanic adds a tense, strategic layer that makes every encounter feel meaningful.

Overall, the title offers an ambitious mix of exploration, tactical fighting, and character diversity that will appeal to any RPG enthusiast. While the scope can feel overwhelming at times, the freedom to chart your own path through such a massive world is undeniably rewarding.

Storyline

Aidyn Chronicles: The First Mage follows Alaron, a young squire who sets out to find a missing farmer named Kendall. While searching, he is poisoned by goblins and rescued by Oriana, a healer who tells him ordinary medicine cannot cure the toxin. The king of Gwernia, Phelan, sends Alaron to the Mirari kingdom of Erromon for a cure, where King Txomin asks him to clear goblins from the mountains in exchange for a lead on the naming wizard Cradawgh. After defeating the goblins, Txomin admits he does not know Cradawgh’s location and directs Alaron to the sorceress Ardra in Talewok, gifting him the Stormbreaker, a blessed branch that can calm any storm.

At the wizard school, Ardra attempts a healing spell but discovers Alaron is a Wildling with no True Name, leaving his spirit unbound. She sends him to Port Saiid, where a mysterious jester helps him hire a boat; a storm forces the ship to land on Chaos Isle before the party finally reaches Cradawgh’s island. Cradawgh dies in Alaron’s arms and urges him to seek the Jundar King Zaratas in the desert. Later, Alaron learns that the necromancer Shamsuk has killed Oriana—revealed to be his mother—and defeats Shamsuk with the aid of the wizard‑jester Farris, who departs with the necromancer’s staff.

Crossing the desert, Alaron meets Emperor Zaratas, who tells him only the dragon Rooughah can name him. After retrieving the Golden Horn of Kynon and playing it for Rooughah, the dragon reveals Alaron’s True Name as simply "Alaron." Armed with this knowledge, Alaron returns to Gwernia, where he confronts Prince Sheridan, learns he is the son of Oriana and King Phelan, and defeats Sheridan. The final battle pits him against the Chaos leader Pochangarat; after killing the monster, Alaron finds his dying father, who names him successor before passing away, and the story ends with Alaron’s coronation.

Edited by Maya Carter

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Multiplayer

Game modes
Single

Alternative Titles

  • Aidyn Chronicles Short