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Cover art of AeroGauge

4 / 5

17 votes

Platform
Nintendo 64
Genres
Racing · Arcade
Player Perspective
Third person
Developers
Locomotive Corporation
Publishers
ASCII Corporation · ASK
Release date
December 19, 1997

Summary

AeroGauge drops you into a neon‑slick future where you pilot sleek aircraft‑like racers instead of hovercraft. You can blaze through the grand‑prix solo, take on the AI in a single match, or lock horns with a friend in split‑screen mode, all without the distraction of weapons.

The game offers six distinct tracks—four unlocked from the start—including an ocean‑themed loop, a neon‑lit city, and a gravity‑defying tunnel. Each course twists, turns, and even flips upside‑down, and three difficulty levels simply crank the top speed of every craft.

You choose from ten Aero Machines, five of which are available immediately. Every vehicle is rated for speed, acceleration, shield and agility, and a button combo lets you fire a turbo boost right after a corner. A damage meter and occasional pit‑stops keep you on your toes, and colliding too hard ends the race.

Critics praised the smooth, airplane‑like steering but slammed the extreme pop‑up, the absence of power‑ups and the steep learning curve. The soundtrack split opinion—some found it catchy, others called it grating—while the overall package was deemed a decent, if not groundbreaking, entry in the futuristic racing niche.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of AeroGauge
  • Screenshot 2 of AeroGauge
  • Screenshot 3 of AeroGauge
  • Screenshot 4 of AeroGauge
  • Screenshot 5 of AeroGauge

Multiplayer

Multiplayer setup
Split Screen