64 Oozumou (1997). Play online

Versions

Game Info

64 Oozumou Cover Art

Not rated

Platform
Nintendo 64
Multiplayer Options
Split Screen
Player Perspective
Third person
Developer Companies
Bottom Up
Publishers
Bottom Up
Release date
28 November 1997
Languages
🇯🇵 Japanese

Summary

64 Ōzumō (commonly called 64 Oozumou) lets you live a sumo wrestler’s whole routine, not just the bouts. You balance training drills, strict diet choices, and even the rivalries that shape a stable’s social fabric, adding a surprisingly deep life‑simulation layer.

The game packs 41 rikishi split into five archetypes—balanced, speedy, strong, aggressive, and popular—each affecting speed and power. Modes range from quick tournament knock‑outs to the story‑driven “Yokozuna Success” career, where you guide a rookie toward the highest rank, and five minigames that boost stats before each clash.

Combat uses the analog stick for positioning while the C‑buttons trigger pushes, slaps, and special moves, with on‑screen prompts helping you execute combos. Arenas swing from classic dohyō to wild settings like the Moon, ancient Egypt, and Antarctica, and a two‑player mode delivers head‑to‑head chaos. Most matches last only a few seconds, making every shove feel decisive.

Storyline

In the story mode of 64 Oozumou, you step into the shoes of a sumo wrestler and manage life beyond the dohyo. The game requires you to plan the wrestler’s diet, schedule training sessions, and improve key attributes to stay competitive.

The “Yokozuna Success” chapter adds a narrative twist, letting you guide a rikishi’s daily routine, balancing meals and practice as you aim for the top rank. This blend of on‑ring action and off‑ring management defines the game’s unique storyline.

Edited by Maya Carter

Game Videos

Game Screenshots

  • 64 Oozumou Screenshot 1
  • 64 Oozumou Screenshot 2
  • 64 Oozumou Screenshot 3
  • 64 Oozumou Screenshot 4
  • 64 Oozumou Screenshot 5

Alternative Titles

  • Ozumo Tamashii Alternative