
64 Oozumou (1997). Play online
Game Info
- Platform
- Nintendo 64
- Multiplayer Options
- Split Screen
- Player Perspective
- Third person
- Developer Companies
- Bottom Up
- Publishers
- Bottom Up
- Release date
- 28 November 1997
- Languages
- 🇯🇵 Japanese
Summary
64 Ōzumō (commonly called 64 Oozumou) lets you live a sumo wrestler’s whole routine, not just the bouts. You balance training drills, strict diet choices, and even the rivalries that shape a stable’s social fabric, adding a surprisingly deep life‑simulation layer.
The game packs 41 rikishi split into five archetypes—balanced, speedy, strong, aggressive, and popular—each affecting speed and power. Modes range from quick tournament knock‑outs to the story‑driven “Yokozuna Success” career, where you guide a rookie toward the highest rank, and five minigames that boost stats before each clash.
Combat uses the analog stick for positioning while the C‑buttons trigger pushes, slaps, and special moves, with on‑screen prompts helping you execute combos. Arenas swing from classic dohyō to wild settings like the Moon, ancient Egypt, and Antarctica, and a two‑player mode delivers head‑to‑head chaos. Most matches last only a few seconds, making every shove feel decisive.
Storyline
In the story mode of 64 Oozumou, you step into the shoes of a sumo wrestler and manage life beyond the dohyo. The game requires you to plan the wrestler’s diet, schedule training sessions, and improve key attributes to stay competitive.
The “Yokozuna Success” chapter adds a narrative twist, letting you guide a rikishi’s daily routine, balancing meals and practice as you aim for the top rank. This blend of on‑ring action and off‑ring management defines the game’s unique storyline.
Edited by Maya Carter








