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Cover art of 007 - The World Is Not Enough

3.4 / 5

38 votes

Platform
Nintendo 64
Genres
Action · Shooter
Publishers
Electronic Arts
Release date
October 17, 2000

Summary

The World Is Not Enough (sometimes billed as "Bond Is Back") packs the sleek spy vibe of James Bond into a tight Nintendo 64 experience. Eurocom built an engine that leans into the console’s strengths, delivering a buttery‑smooth frame rate, long draw distances and particle‑rich explosions while still fitting on a 32 MB cartridge. With the Expansion Pak plugged in, the visuals pop with dynamic lighting, fog and smoke, and the digitised faces of the film’s cast (John Cleese even returns as R) add a touch of authenticity.

Four‑player split‑screen multiplayer is a highlight, offering classic deathmatch alongside objective modes like capture‑the‑flag, king‑of‑the‑hill, Last Agent Standing and the quirky Uplink hunt. Players can tweak bot health and appearance, and the 14 maps keep the action fresh. In single‑player, Bond tackles 14 missions across three difficulty levels, using a wristwatch that can stun, fire tranquiliser darts, launch a grappling hook or emit a laser to crack locks. Over 40 Q‑Lab gadgets—including the Wolfram P2K with optional silencer, X‑Ray glasses and night‑vision—let you approach objectives in many ways.

The game’s weapon roster feels generous: pistols, SMGs, assault rifles, a shotgun, sniper, grenade and rocket launchers, each with alternate fire modes. Health is managed through armor pickups rather than health packs, adding a tactical edge. Critics praised the graphics and speed, though enemy AI could be hit‑or‑miss. Still, the title moved over a million units in the U.S., cementing its place as a worthy successor to GoldenEye and Perfect Dark.

Storyline

The Nintendo 64 game 007 – The World Is Not Enough puts players in a single‑player campaign as secret agent James Bond, racing to stop a terrorist who plans a nuclear meltdown in the waters of Istanbul. The plot mirrors the film, beginning with Bond sent to Spain to meet a banker and retrieve money for Robert King, a friend of M who bought a classified Russian Atomic Energy report taken from a dead MI6 operative. The report is believed to detail terrorists who attacked King’s oil pipeline in Kazakhstan; after the banker is killed by an assassin, Bond escapes with the cash and heads to MI6 headquarters in London.
A terrorist strike on MI6 forces Bond into a chase through the London Underground, ending with the assassin blowing herself up in a hot‑air balloon. MI6 traces the money to KGB‑turned‑terrorist Renard, who previously kidnapped King’s daughter Elektra, and M orders Bond to protect her while she oversees a new pipeline in Azerbaijan.
While touring the proposed pipeline route in the mountains, Bond and Elektra are ambushed by a hit squad on snow‑mobiles equipped with paraglider gear. Suspecting Elektra’s security chief Davidov, Bond eliminates him and boards a flight to a Russian ICBM base in Kazakhstan, where he meets nuclear physicist Christmas Jones and learns Renard has stolen plutonium from a warhead.
Former Russian mafia figure Valentin Zukovsky reveals Elektra was exchanged for the use of a submarine captained by his nephew. Jones warns that if Renard inserts the stolen plutonium into the submarine’s reactor, the ensuing explosion would destroy Istanbul and sabotage the Bosporus oil pipeline.
In Istanbul, Bond and Jones are captured; Jones is taken aboard the submarine while Bond is left at the Maiden’s Tower. With Zukovsky’s help, Bond kills Elektra, boards the submarine, confronts Renard in the reactor, kills him, and escapes with Jones, thwarting the nuclear threat.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of 007 - The World Is Not Enough