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Cover art of 007 - GoldenEye

4.5 / 5

186 votes

Platform
Nintendo 64
Genres
Action · Shooter · Stealth
Release date
August 25, 1997

Summary

GoldenEye 007 still feels like a secret‑agent playground, where every corridor hides a gadget‑filled objective and a chance to sneak past a guard’s flashlight. The game rewards careful timing – you can pick a lock with Bond’s electromagnetic watch, grab a body‑armour vest for that extra health bar, or switch to a suppressed pistol for a silent takedown, while the infamous Klobb’s wild spray makes it a chaotic favorite in one‑hit‑kill deathmatches.

Weapon variety is surprisingly deep for a cartridge title; more than twenty guns range from a classic Walther‑style sidearm to a rapid‑fire FN‑inspired submachine gun, each with its own reload rhythm and damage zones, so a well‑placed headshot can end a fight in an instant. Ammo is scavenged from fallen foes, and the game’s lack of health packs forces you to rely on armour pickups or the occasional cheat you unlock by beating a level within a target time.

Multiplayer turned the living‑room into a battlefield: up to four players can duke it out in modes like “You Only Live Twice,” where you only have two lives, or “Licence to Kill,” where a single bullet decides the match. The golden‑gun round, with its one‑shot kill, creates frantic scrambles for the weapon, while “The Living Daylights” swaps firepower for a flag‑holding sprint that forces you to balance offense and defense.

Behind the scenes, Rare built the engine from scratch while the N64 hardware was still a mystery, even joking about reloading guns by unplugging the Rumble Pak. A modest $2 million budget and two‑and‑a‑half years of work produced a cartridge that still houses a hidden ZX Spectrum emulator, a quirky nod to the era’s tech‑obsession.

Storyline

In 1986, MI6 discovers a secret chemical weapons plant at the Byelomorye Dam in Arkhangelsk, USSR. James Bond and fellow 00‑agent Alec Trevelyan infiltrate the facility and plant explosives, but Trevelyan is shot by General Arkady Ourumov while Bond escapes in a commandeered plane.

Five years later, in 1991, Bond investigates a satellite control station in Severnaya, Russia, where programmer Boris Grishenko works. Two years after that, he uncovers an unscheduled missile test in Kyrgyzstan that hides the launch of the GoldenEye satellite, a space‑based EMP weapon. Ourumov ambushes Bond at the silo and escapes.

In 1995, Bond travels to Monte Carlo, rescues hostages on the frigate La Fayette and plants a bug on a stolen Janus helicopter. A second mission to Severnaya ends with Bond captured alongside computer programmer Natalya Simonova; they escape seconds before the GoldenEye EMP destroys the complex on Ourumov’s orders.

Bond then meets ex‑KGB agent Valentin Zukovsky in Saint Petersburg and learns that Janus’s leader is the supposedly dead Trevelyan. After a chase through the city, Bond destroys Janus’s arms depot, kills Ourumov on a missile train, and rescues Natalya.

The final showdown takes place in a Cuban jungle where Bond and Natalya survive a downed aircraft, defeat Xenia Onatopp, and sabotage the GoldenEye control centre. Trevelyan’s attempt to realign the satellite’s antenna fails as Bond destroys the crucial machinery and defeats him in a gunfight, ending the threat of GoldenEye 007.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of 007 - GoldenEye

Multiplayer

Game modes
Cooperative