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Game Info

Cover art of Vice: Project Doom

3.6 / 5

15 votes

Platform
NES
Genres
Action · Racing
Player Perspective
First person · Top-down · Side view
Developers
Aicom
Publishers
Playtronic · Sammy USA Corporation · Sammy Corporation
Release date
April 26, 1991

Summary

Vice: Project Doom throws you into a restless blend of side‑scrolling platforming, overhead driving and rail‑shooter set‑pieces, all stitched together with crisp 8‑bit flair. In the platform levels you can jump, duck, climb ladders and swap between a laser‑whip that never runs out, a .44 Magnum with limited ammo, and stick grenades that must be scavenged from fallen foes. Power‑ups drop as meat for health, coins that grant an extra life every hundred, and occasional ammo refills, while the katana‑style laser whip stays ready forever. The driving chapters shift the view to a top‑down perspective, letting you pilot a red Ferrari F‑40, shift gears and blast enemy vehicles straight ahead. Shooting stages borrow from classic light‑gun games: you aim a crosshair, fire the gun or lob grenades, and even shoot at items to collect them. The game offers unlimited continues, so you can keep grinding through its eleven varied stages without the pressure of a game‑over screen.

Storyline

Vice: Project Doom for the NES delivers a surprisingly cinematic story, packed with cut‑scenes that blend anime, noir and biopunk vibes. In a far‑future Earth, the B.E.D.A. Corporation—supposedly a maker of electronics and weapons—turns out to be a front for an ancient alien race that has been hiding among humans for centuries. The aliens have created a substance called “Gel,” originally meant as food for their kind but now sold on the black market as a highly addictive drug that causes horrific side‑effects.

Players assume the role of Detective Hart, a Vice unit officer whose partner Reese vanished on a previous case. Assisted by his lover and fellow agent Christy and their friend Sophia, Hart chases clues from a monster‑driven truck in the desert to a drug‑laden mafia boss in China, then to a jungle research base where he confronts a flying cyborg and discovers Reese alive as a clone. The investigation leads to a biolaboratory where Christy is killed after revealing the corporation’s true motives, and Hart finally faces the aged, clone‑filled director of B.E.D.A., who sees humanity as swine. After a brutal battle that transforms the director into a monster, Hart rejects the offer to rule the clone dynasty, leaves the dying facility, and watches another clone awaken in a flask.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Vice: Project Doom
  • Screenshot 2 of Vice: Project Doom
  • Screenshot 3 of Vice: Project Doom

Multiplayer

Game modes
Single