
Play Strider Online
Game Info
- Platform
- NES
- Genres
- Action · Platformer · Shooter
- Player Perspective
- Side view
- Developers
- Capcom
- Publishers
- Capcom · Playtronic
- Release date
- July 1, 1989
Summary
Strider drops you into the orbiting Blue Dragon, a high‑tech hub for the worldwide Strider organization. From this floating base Hiryu is dispatched to far‑flung locales—Kazakh steppe, Egyptian deserts, Chinese jungles, African savannas—by collecting mysterious disks that act as both plot clues and ability unlocks. Each new skill, from the plasma‑blade Cipher’s charged arrow to the wall‑clinging “Triangle Jump,” opens previously sealed passages, forcing you to backtrack and explore the intricate network of elevator‑like transport tubes that can fling you forward or even into a different level entirely.
The game’s progression hinges on gathering disks and rescuing enemy officers, which boost Hiryu’s health and energy meters and grant access to powerful techniques like instant warps back to the Blue Dragon. Passwords not only save your progress but also deliver a quirky, TV‑style title for Hiryu’s next adventure. Visually, the packaging leans on a Soviet‑inspired aesthetic, with Red Star motifs and domed architecture framing Hiryu’s plasma‑blade combat. Though it diverges from the arcade version, Strider’s NES incarnation earned praise for its atmospheric intro and memorable, if melancholy, ending.
Storyline
Set in a dystopian 2048, Strider follows a secret hi‑tech ninja organization called the Striders, specialists in smuggling, kidnapping, demolitions and disruption.
The player controls Hiryu, the youngest elite‑class Strider, who is summoned by Vice Director Matic to assassinate his captured friend Kain. Instead of killing him, Hiryu rescues Kain and retrieves a recording that hints at a larger criminal plot.
With the help of fellow Strider Sheena, Hiryu uncovers a conspiracy linking a faction of the Striders to an unknown group called the Enterprise, headed by Faceas Clay, and their development of a mind‑control weapon codenamed Zain.
Investigation reveals that Matic himself leads the conspirators. Hiryu tracks Matic to an orbiting space station, defeats him in battle, and then destroys the final Zain unit, Mother Zain.
In the epilogue, Hiryu declines to return to the organization, retires, and walks away, discarding his weapon as the credits roll.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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