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Game Info

Cover art of Solomon's Key
Platform
NES
Genres
Platformer · Puzzle
Player Perspective
Side view
Developers
Tecmo
Publishers
Tecmo · Tecmo Koei Games
Release date
July 30, 1986

Summary

The NES version of Solomon's Key throws you into a relentless gauntlet where you control Dana, a lone sorcerer who can conjure and smash orange blocks and hurl fireballs at ever‑spawning demons. One touch kills you, a ticking clock pushes you forward, and the only respite comes from clever block placement or a well‑timed blast. The game packs 64 stages—48 main rooms, 15 hidden chambers, and a final showdown—grouped under the twelve Zodiac constellations, each riddled with secret items that upgrade firepower, grant extra lives, or unlock even more concealed levels. After a run ends, a GDV (Game Deviation Value) score tallies your performance, weighing cleared rooms, items found, time left and points earned. Lead designer Michitaka Tsuruta drew inspiration from Lode Runner, Greek mythology and the film *Jason and the Argonauts*, naming the title after the legendary Seal of Solomon and the Key of Solomon.

Storyline

In Solomon's Key, the heroine Dana is dispatched to recover the titular Solomon's Key, a relic that can banish the demons that have unintentionally plunged the world into darkness.

The game challenges her to navigate the 50 chambers of the so‑called Constellation Space, grabbing a key for each door before the countdown expires. Each room must be cleared and its key collected to unlock the passage to the next area. The journey ends in Solomon’s room, the final stage that wraps up the quest.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Solomon's Key
  • Screenshot 2 of Solomon's Key

Multiplayer

Game modes
Single

Alternative Titles

  • Solomon's Club Alternative