Play Skate or Die 2: The Search for Double Trouble Online

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Game Info

Cover art of Skate or Die 2: The Search for Double Trouble
Platform
NES
Genres
Action · Sports · Skateboarding
Player Perspective
Side view
Developers
Electronic Arts
Publishers
Electronic Arts
Release date
October 1, 1990

Summary

Skate or Die 2: The Search for Double Trouble (often just called Skate or Die 2) feels like a love letter to 80s skate culture wrapped in a side‑scrolling NES adventure. I can wander back through sewers and alleys, and the game even lets me re‑program the button layout so my favorite tricks feel natural.

The hero’s arsenal is delightfully over‑the‑top: a paintball gun is the default weapon, but I can also lob stink‑eggs and firecrackers at rival skaters. Along the way I collect odd loot—CDs, cassette tapes, French fries, tacos—and trade them with the shopkeepers Rodney and Lester for new moves and skateboards.

Board upgrades are a core loop. I start on a slow, low‑jump board, then earn faster, higher‑jumping decks from Rodney. Later he sells two specialty boards that don’t replace the current ride, giving me a choice between speed and hop. Lester works the same way, rewarding early purchases with later appearances.

If I just want to shred, I can hit Select on the title screen and jump straight into the Double Trouble half‑pipe. It spans two screens, includes a spine ramp, and gives me three minutes to rack up points. A streak triggers CJ’s window cameo, doubling my score temporarily, and the game reacts to my total—ranging from a board‑smashing “No way, dude!” to a finger‑balancing “Way cool, dude!” when I break 30,000 points.

Storyline

Skate or Die 2: The Search for Double Trouble opens with a cut‑scene in the fictional town of Elwood. While cruising on his skateboard, the hero is distracted by the rival Icepick, runs over the mayor’s wife’s poodle, and provokes a ban on skateboarding that can only be lifted by confronting her in a warehouse with a paintball gun.

The first stage has the player roaming Elwood’s streets, meeting Rodney and Lester to learn new tricks and acquire two skateboards, while blasting other skaters for goodies. After defeating the mayor’s wife, a second cut‑scene shows the town’s half‑pipe being torn down for lacking a permit, prompting the construction worker’s sarcastic advice to get a job or take up knitting.

In stage two the hero works as a delivery boy in a two‑floor mall, racing against the clock to earn tips that provide extra weapons. After the deliveries, an accident sends the blueprints for the new half‑pipe flying out a window onto the beach, launching stage three where the player must retrieve every page while dodging roller skaters, crabs, seagulls and bodybuilders.

Stage four shifts to Icepick’s four‑floor warehouse maze. After securing the building permit, the hero reaches the rooftop, rescues CJ, and finally builds the new half‑pipe, Double Trouble, ending the game with the ramp ready for use.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Skate or Die 2: The Search for Double Trouble
  • Screenshot 2 of Skate or Die 2: The Search for Double Trouble

Multiplayer

Game modes
Single