
Play Shinobi Online
Game Info
- Platform
- NES
- Genres
- Action · Platformer · Adventure · Shooter · First-Person Shooter
- Player Perspective
- Side view
- Developers
- Sega AM2
- Publishers
- Tengen
- Release date
- December 1, 1989
Summary
In Shinobi you become ninja Joe Musashi, darting through side‑scrolling levels with an endless supply of shurikens, punches and kicks. Hostages you rescue can upgrade your arsenal, swapping the stars for a gun and giving your melee attacks a katana‑like slash, while a single ninjutsu—thunderstorm, tornado or doppelganger—can wipe the screen clean or cripple a boss. The game rewards speed, precision and even a no‑ninjutsu run, and a first‑person bonus stage lets you hurl stars at incoming foes for extra lives.
The NES port, released by Tengen in 1989 as an unlicensed North‑American exclusive, mirrors the Master System’s core but strips away close‑range weapons and grenades. All originally vertical‑scrolling missions were re‑designed as horizontal scrolls, giving the familiar action a slightly different pacing.
Sega marketed the title as a "Clash of the Master Ninjas," and the blend of frantic shuriken‑firing, hostage rescues and flashy ninjutsu still feels like a retro‑era ninja showdown.
Storyline
Shinobi on the NES puts you in the shoes of Joe Musashi, a master ninja tasked with stopping the criminal syndicate Zeed from kidnapping the children of his clan. The game’s title, which simply means “stealth,” hints at the covert tactics you’ll need as you battle through five missions.
Each mission begins with a briefing screen that shows the objective, a photo of the enemy boss, and a map pinpointing the next stage. The first mission contains three stages, while the remaining four missions each have four stages. Musashi must free the hostages in the early stages and face a boss at the final stage of every mission.
The ultimate challenge is a fight to the death against five evil ninja assassins whose ancient arts may even surpass Musashi’s own. Success requires careful use of stealth, timing, and the ninja’s arsenal as you work toward rescuing the kidnapped children.
Edited by Maya Carter







