
Play Rod-Land Online
Game Info
- Platform
- NES
- Genres
- Platformer
- Player Perspective
- Side view
- Developers
- Jaleco
- Publishers
- Storm · Jaleco
- Release date
- December 11, 1992
Summary
Rod Land’s NES incarnation feels like a hidden gem for fans of the original arcade puzzler. While the arcade version forces you to rely on ladders alone, the Nintendo port sneaks in a jump mechanic and a handful of brand‑new platform stages, giving the two fairies a fresh way to dodge and smash the crying monsters. This version was a regional curiosity – it only saw shelves in Italy, Spain, the Netherlands and Japan – and was assembled by The Sales Curve’s London team, with Simon Pick, Jools Watsham and Steve Snake handling the code. Those extra jumps and extra screens make the NES edition feel both familiar and oddly more forgiving, turning the classic ladder‑only formula into a slightly more vertical adventure without losing the charm of the wand‑based combat.
Storyline
In Rod Land, two brave fairies set out on a classic rescue mission: their mother has been captured and locked away in a towering spire. Guided by the lingering spirit of their late father, they battle through whimsical hazards to free her. The sequel expands the adventure, sending the sisters into an ancient pyramid where an evil demon is constructing a mobile fortress. With their father's ghost offering occasional hints, they must thwart the demon’s plans before it can unleash its creation. The final scene hints that the same demon was behind their father’s untimely death, tying the two quests together in a bittersweet conclusion.
Edited by Maya Carter
Multiplayer
- Game modes
- Cooperative
External Links
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