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Cover art of Power Blade 2

4 / 5

10 votes

Platform
NES
Genres
Action
Player Perspective
Side view
Developers
Natsume Co., Ltd. · Taito
Publishers
Taito
Release date
October 29, 1992

Summary

Power Blade 2 (known in Japan as Captain Saver) drops you back into the shoes of NOVA, a lone operative tasked by the U.S. Department of Defense with taking down the rogue Delta Foundation. The game lets you pick any of the first four sprawling facilities in any order, a freedom that feels straight out of the Mega Man playbook. Along the way you’ll collect four permanent Power Suits: the Newt Suit for crawling on ceilings and walls, the Wet Suit for extended underwater travel, the Rocket Suit that grants short‑range flight, and the defensive Patriot Suit. Each suit unlocks new routes and combat tricks, and the addition of a slide move expands the platforming toolbox even further. With a mix of classic run‑and‑gun action and a handful of weapon upgrades, the sequel feels both familiar and fresh, rewarding players who master the suit‑switching strategy.

Storyline

Power Blade 2 (often just called Power Blade) is set on December 24, 2200. The Delta Foundation, a weapons‑research corporation, has finished a cutting‑edge cyborg soldier and threatens to sell it to any buyer if the U.S. government doesn’t purchase it within a week. The President’s warning sparks a covert operation: the Department of Defense tasks NOVA, the hero of the original game, with destroying the Delta Foundation and its dangerous creation. NOVA’s mission is framed as a secret strike to prevent the cyborg from falling into hostile hands and jeopardizing global security. The storyline follows his high‑tech infiltration and showdown against the rogue research facility.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Power Blade 2
  • Screenshot 2 of Power Blade 2
  • Screenshot 3 of Power Blade 2

Multiplayer

Game modes
Single

Alternative Titles

  • Power Blade II Alternative