
Play Paperboy Online
Game Info
- Platform
- NES
- Genres
- Action · Racing
- Player Perspective
- Top-down
- Publishers
- Mindscape
- Release date
- December 1, 1988
Summary
The NES version of Paperboy, released by Mindscape in December 1988, translates the arcade’s quirky paper‑delivery route onto a home console. Developed by Eastridge Technology, the port arrived as a surprise at Summer CES 1988, stepping in for a delayed Bad Street Brawler conversion. Players still ride an isometric suburban street, tossing bundles to 10 subscriber houses while dodging cars, skateboarders, and rolling tires, and must restock from bundles scattered on the pavement. After each day’s route a training course appears, offering unlimited papers and target practice for extra points, and the seven‑day cycle culminates with the heaviest Sunday edition.
During development the original concept, sketched by Dave Ralston in 1983, featured outlandish foes like giant snails and the Grim Reaper, but focus‑group feedback swapped them for more everyday obstacles—bullies, joggers, breakdancers, and even bees. The game’s isometric view was borrowed from Sega’s Zaxxon, and its arcade soundscape combined two POKEY chips, a Yamaha YM2151, and a TI TMS5220 for speech.
Critics were split on the NES translation: Mean Machines slammed the graphics, sound, and clunky controls, while AllGame praised the responsive controls and sound effects, noting only that the music fell flat.
Storyline
In Paperboy you step into the shoes of a suburban newspaper carrier for The Daily Sun. Each day you ride along a typical American neighborhood, aiming the paper at bright‑colored houses that belong to subscribers. You must toss the sheets onto front porches or into mailboxes while steering clear of moving cars, skateboarders and rolling tires.
Points are awarded for every successful delivery, and you even earn bonus points for hitting non‑subscriber homes or striking obstacles with a paper. The game is divided into seven levels, one for each day of the week, from Monday through Sunday. On Sundays the papers are heavier and travel more slowly, making timing trickier.
Missing a subscriber’s house or damaging it can cause the resident to cancel their subscription, while a flawless route adds new subscribers and boosts your bonuses. The blend of precise aiming and obstacle avoidance defines the quirky charm of Paperboy.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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