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Cover art of Nagagutsu wo Haita Neko - Sekai Isshuu 80 Nichi Daibouken

2.9 / 5

3 votes

Platform
NES
Genres
Platformer
Developers
Shouei System
Publishers
Toei Animation
Release date
November 21, 1986

Summary

I first ran into Puss 'n Boots: Pero's Great Adventure on the NES and was surprised to learn it began life as a Japan‑only Famicom title tied to the third "Wonderful World of Puss 'n Boots" film. The game cranks up a frantic race against an 80‑day clock, letting you guide Pero through a string of globe‑spanning stages—England, the Atlantic, Arabia, Hong Kong, the Pacific, Alaska, the North Pole and finally Big Ben—using everything from walking to boats, cars and balloons while any splash means instant death.

When Electro Brain brought the game to North America, they reshuffled the map: the England level became a recognizable London, and they added wildly different locales such as an outer‑space mountain flight, a dusty Old West, a bustling New York City and a climactic dash to the Statue of Liberty. These extra stages keep the pacing fresh, but the core challenge remains the relentless timer and the need to avoid water at all costs.

Critics noted that the title’s bright graphics and simple premise make it a solid pick for younger players, though the control scheme feels a bit stiff, especially when switching between the various vehicles. Still, the quirky blend of Jules Verne‑style globe‑trotting and classic platforming gives the game a memorable, if uneven, charm.

Storyline

Nagagutsu wo Haita Neko - Sekai Isshuu 80 Nichi Daibouken puts players in the paws of Pero, the Toei Animation mascot and the cat from the classic Puss in Boots tale. In the game he is also called Perrault, a nod to Charles Perrault, the story’s original author.
The objective is a frantic race around the world: Pero must travel from England to the Atlantic, cross Arabia, dash through Hong Kong, sail the Pacific, brave Alaska and the North Pole, and even stop at Big Ben, all within an 80‑day deadline. He can hop on boats, drive cars, ride balloons, or simply walk, but the clock never stops. If the 80‑day limit expires, the adventure ends in a game‑over screen.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Nagagutsu wo Haita Neko - Sekai Isshuu 80 Nichi Daibouken