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Game Info

Cover art of Mission: Impossible
Platform
NES
Genres
Action · Strategy · Adventure
Player Perspective
Top-down
Developers
Konami
Publishers
Ultra Games
Release date
September 30, 1990

Summary

Mission: Impossible on the NES feels like a hidden gem from Konami’s early library. The game drops you into a top‑down world where you can flip between three IMF agents—Max, Grant and Nicholas—each bringing a unique skill set that’s essential for cracking the sprawling levels. I’m constantly reminded to tread lightly: harming civilians on the opening street instantly triggers an arrest, and tripping the surveillance system summons a wave of security guards. It’s the same engine that powered Konami’s Metal Gear, which explains the smooth scrolling and tactical feel despite the drab color palette. Critics seemed to love it too; GamePro gave it a perfect 25/25 for its engaging gameplay and crisp visuals, while Mean Machines scored it 86%, praising the massive maps and faithful TV‑series soundtrack, even as they noted the repetitive character blocks.

Storyline

In the NES game Mission: Impossible, the IMF team is tasked with solving a high‑stakes kidnapping. A terrorist organization called the Sinister 7 has seized a renowned scientist and fellow IMF operative Shannon Reed. The pursuit leads the player from the winding canals of Venice up into the snowy peaks of the Swiss Alps.

To rescue the hostages, players must infiltrate a series of hostile, multi‑floor installations, battling enemies and navigating traps on each level. Each location demands careful planning and precise action as the team closes in on the Sinister 7’s strongholds. The ultimate goal is to recover both captives and bring the terrorist plot to an end.

Edited by Maya Carter

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  • Screenshot 1 of Mission: Impossible
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Multiplayer

Game modes
Single