
Mission: Impossible (1990). Play online
Game Info
- Platform
- NES
- Genres
- Action · Strategy · Adventure
- Player Perspective
- Top-down
- Developer Companies
- Konami
- Publishers
- Ultra Games
- Release date
- 30 September 1990
- Languages
- 🇬🇧 🇺🇸 English
Summary
Mission: Impossible for the NES pulls the 1980s TV series into a top‑down action adventure, built on the same engine that powered Konami’s Metal Gear. The Konami‑crafted title feels surprisingly slick for its time.
I can jump between three IMF agents—Max, Grant, and Nicholas—each bringing a unique ability to the table, and the switch is possible at any moment. Civilians are off‑limits; harming them summons police and ends the run, while triggering the surveillance system drops security guards onto the screen. Large, maze‑like levels reward cautious navigation over brute force, and the top‑down view makes every corner feel like a puzzle.
Critics were kind to it: GamePro handed it a perfect 25/25 for its tight controls and crisp graphics, and Mean Machines gave an 86% score, praising the sprawling maps and the spot‑on TV theme music despite noting muted colours and repeated character blocks.
Storyline
In the NES game Mission: Impossible, the IMF team is thrust into a high‑stakes kidnapping case. A terrorist group called the Sinister 7 has seized a renowned scientist and fellow IMF operative Shannon Reed. The pursuit kicks off in the winding canals of Venice, where players must navigate treacherous waterways and avoid enemy patrols. From there the action shifts to the icy heights of the Swiss Alps, demanding precise platforming across snowy cliffs. Throughout the adventure the team infiltrates several hostile, multi‑floor installations, battling guards and solving puzzles to rescue the hostages and bring the Sinister 7 to justice.
Edited by Maya Carter










