
Might and Magic: Book One - The Secret of the Inner Sanctum (1986). Play online
Game Info
- Platform
- NES
- Player Perspective
- First person
- Developer Companies
- New World Computing
- Publishers
- New World Computing · StarCraft · Gakken
- Release date
- 1 June 1986
- Languages
- 🇬🇧 🇺🇸 English · 🇯🇵 Japanese
Summary
Might and Magic Book One – The Secret of the Inner Sanctum drops you into the mystical Land of Varn, where a handful of hand‑picked heroes can be customized from six classes and five races. You’ll juggle stats like Might, Endurance, and Personality while planning around 92 spell slots, split between Clerical chants and Wizard incantations that draw on Intelligence or Personality points.
The NES remake shines with brighter tiles and a Masaharu Iwata soundtrack, letting you wander first‑person through sprawling forests, grim castles, dim caves, hidden underground cities, and even the otherworldly Astral Plane. Combat remains turn‑based and text‑driven, giving you the choice to charge, bribe, surrender or flee as legions of monsters surge.
With more than 250 weapons and items to equip, the game feels like an endless treasure hunt, rewarding patience and clever party building as you chase clues that promise to unlock the long‑sought Inner Sanctum.
Storyline
Might and Magic: Book One – The Secret of the Inner Sanctum drops players onto the world of Varn, a sprawling realm of open fields, castles, deep caves, underground cities and even an Astral Plane. The setting feels like classic medieval fantasy, but hidden clues hint at something more.
Six adventurers set out to uncover the secret of the Inner Sanctum, a quest that leads them into Corak’s mysterious past and the hunt for the missing villain Sheltem. Along the way they discover that Sheltem has been masquerading as the King. After confronting the impostor, the party defeats his evil machinations and lifts his veil of deception.
At the story’s climax the heroes pass through the Gates to Another World and emerge on Cron, the world of Might and Magic II, unaware that Sheltem has slipped through as well. Later revelations expose VARN as an acronym for Vehicular Astropod Research Nacelle, and the party encounters a crashed spaceship. Aliens provide information about Sheltem’s prisoner status, blending sci‑fi elements with the fantasy backdrop.
Edited by Maya Carter
Alternative Titles
- MM1 Short
- Might & Magic: Secret of the Inner Sanctum Alternative







