
Play Legacy of the Wizard Online
Game Info
- Platform
- NES
- Genres
- Action · Adventure · Role-Playing
- Player Perspective
- Side view
- Developers
- Nihon Falcom
- Publishers
- Namcot · Brøderbund Software
- Release date
- July 17, 1987
Summary
Legacy of the Wizard (known in Japan as Dragon Slayer IV: Drasle Family) feels like a secret‑level Metroidvania tucked into an NES cartridge. You guide five members of the quirky Drasle clan—father, mother, son, daughter, and their dinosaur‑like pet—through a sprawling underground maze, swapping characters whenever a particular skill or magical item is needed. Each family member brings a distinct trade‑off: the dad packs the strongest attacks but can’t jump high, the mom handles magical wings and a crossbow, the daughter jumps the highest and wields a mattock, the son is the only one who can finally summon the Dragon Slayer sword, and the pet is practically immune to monster attacks, letting you hop on foes as stepping stones.
The dungeon is divided into five themed sections, each guarded by a boss that holds one of the four crowns you must collect. The crowns aren’t just trophies; they unlock the final showdown where the young boy uses their power to locate and slay the evil dragon Keela. Along the way you’ll gather keys, potions, and money, then spend them in oddly placed shops and inns to keep the party moving.
A password system involving the non‑playable grandparents adds a nostalgic save‑game feel, while the game’s varied music and clever item puzzles earned it the “hidden gem” label from retro critics. Even after decades, the blend of action‑RPG depth and NES‑era platforming still feels fresh for anyone who loves digging through labyrinths with a quirky family crew.
Storyline
Legacy of the Wizard follows the Drasle family—named after “Dragon Slayer” but credited as the Worzen clan—as they hunt down an ancient dragon called Keela. Keela is magically sealed inside a painting that lies deep within an underground labyrinth, and the only way to end its threat is to obtain the legendary sword known as the “Dragon Slayer.” The sword is guarded by four hidden crowns, each of which must be recovered using the distinct abilities of the family’s members.
Once the crowns are reclaimed, the family can wield the magical blade and finally destroy Keela. The bulk of this narrative is conveyed through the game’s instruction manual, as was common for NES titles of the era.
Edited by Maya Carter
Multiplayer
- Game modes
- Single







