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Cover art of King's Knight

2.7 / 5

6 votes

Platform
NES
Genres
Action · Role-Playing
Player Perspective
Top-down
Developers
Square
Publishers
Square Enix · Square
Release date
September 18, 1986

Summary

King's Knight is a fantasy‑themed vertically scrolling shooter that lets you control a quartet of distinct heroes. I’m always drawn to how the game mixes classic shoot‑‘em‑up action with RPG‑style upgrades.

The party consists of Ray Jack the Knight (strong attack), Kaliva the Wizard (magic and jumping), Barusa the Monster (high defense), and Toby the Thief (speed). Each character can be leveled up to twenty, collecting up to seven jumps, seven speed boosts, three weapon upgrades and three shields hidden under mountains, rocks or houses.

Power‑ups aren’t just for stats; four elemental icons (A‑D) must be gathered in every stage, and secret caves often hide an element, a statue that fires fireballs, or even a dragon to defeat before you can exit. A “secret revealer” can expose hidden stones that block progress.

The game forces you to keep all four heroes alive for the final stage, because certain obstacles become impassable if a member falls. That tension makes the last “storm on the castle” feel earned.

It’s also notable as Square’s first North American NES launch, programmed by Workss, designed by Hironobu Sakaguchi and scored by Nobuo Uematsu—names that later defined RPG history.

Storyline

King's Knight follows a classic NES‑era role‑playing plot. Princess Claire of Olthea has been kidnapped in the Kingdom of Izander, prompting a heroic quest.

The player chooses one of four characters—Ray Jack the knight/warrior, Kaliva the wizard, Barusa the monster‑giant, or Toby the kid thief—to train and set out toward Gargatua Castle. Their mission is to defeat the evil dragon Tolfida and rescue the princess.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of King's Knight
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Multiplayer

Game modes
Single