
Play Ikari III: The Rescue Online
Game Info
- Platform
- NES
- Genres
- Action
- Player Perspective
- Top-down
- Developers
- SNK
- Publishers
- SNK
- Release date
- December 31, 1990
Summary
Ikari III: The Rescue (often just called Ikari III) feels like a stripped‑down, pure‑fist‑fight arcade experience. The usual arsenal of machine guns and vehicles is gone, leaving only a handful of weapons that appear sparingly; most of the action relies on punching, kicking, jump kicks and even roundhouse kicks. The NES port keeps the original character designs and the core beat‑em‑up feel, but adds its own twist with a unique fourth stage that shifts into a side‑scrolling scuba‑diving shooter.
What’s interesting is how SNK leaned into the Rambo III vibe, trying to make Ralf and Clark tougher and more hand‑to‑hand focused. While the arcade cabinet still offered a rotary joystick for eight‑directional aiming, an 8‑way version without the rotary feature was also released, echoing the control style of SNK’s earlier P.O.W. title. The console version mirrors this approach, giving players life bars and a broader roster of enemies while keeping the combat tight.
The duo’s legacy lives on: they pop up as playable fighters in Metal Slug 6 and 7, make cameo appearances in The King of Fighters series, and even show up as background characters in Super Smash Bros. Ultimate’s King of Fighters Stadium. Ikari III has been preserved in the SNK 40th Anniversary Collection and re‑released on modern consoles through the Arcade Archives line, ensuring the hand‑to‑hand mayhem stays accessible for new players.
Storyline
Ikari III: The Rescue (often just called Ikari III) follows two elite soldiers sent on a covert operation to save a kidnapped political heir. In the arcade storyline, Ralf Jones and Clark Still are tasked with rescuing the president’s son after Crime Ghost, a terrorist group, abducts him; the NES version swaps the victim for the president’s daughter, Elise, and names the heroes Paul and Vince.
Both versions have the duo battling through heavily armed enemy forces while a pursuing army creates a built‑in time limit—if the pursuers catch up, the mission fails and the stage restarts. They fight across multiple zones, destroying weapons, defeating captors, and eventually securing the hostage.
After the final confrontation, the heroes must reach an extraction point; the arcade ending simply sees them escape by plane, while the NES ending adds a showdown with Faust, Crime Ghost’s supreme leader, before the rescue helicopter departs. The secret nature of the mission means their heroic deeds remain unpublicized.
Edited by Maya Carter
Alternative Titles
- Ikari III Short
- Ikari Three Alternative
- Ikari Warriors III: The Rescue Alternative
External Links
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